After months exploring this forum and after over 150 hours logged in KF, i finally have time and possibly even direction for modding. And by that i mean modeling, since u code and animations are still beyond me. but b4 i start, i have a few questions for senior modders, so i don't foul up and have to restart.
1. Where/How would i take a TWI model and open it in max? I assume i have to break open an unreal package, so what kind of program would i use? I just wanna take a look at the bullpup and some other standard weapons so that my model/s look and feel as TWI as my skills can make them
2. What parts of a gun need to "move" or be made separate? I understand that magazines and slides need to move, do triggers need to be animateable? ect. I don't wanna make a piece then find out half of it needs to be moving
3. any modding "no-nos"?
4. whats a goal poly count? I understand that it should only have as many polys as it needs, but whats the standard?
5. anything else you think i should know...
Thanks in advance to anyone who gives me an answer
Hopefully i might have a working model of something in a while, idk what gun i'll even do yet (i have a few ideas...).
A friend wanted a lightsaber, so i might give that a model quick, and post later for someone to texture and code at their convenience. If i have time.
1. Where/How would i take a TWI model and open it in max? I assume i have to break open an unreal package, so what kind of program would i use? I just wanna take a look at the bullpup and some other standard weapons so that my model/s look and feel as TWI as my skills can make them
2. What parts of a gun need to "move" or be made separate? I understand that magazines and slides need to move, do triggers need to be animateable? ect. I don't wanna make a piece then find out half of it needs to be moving
3. any modding "no-nos"?
4. whats a goal poly count? I understand that it should only have as many polys as it needs, but whats the standard?
5. anything else you think i should know...
Thanks in advance to anyone who gives me an answer
Hopefully i might have a working model of something in a while, idk what gun i'll even do yet (i have a few ideas...).
A friend wanted a lightsaber, so i might give that a model quick, and post later for someone to texture and code at their convenience. If i have time.
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