Since the belated advent of the campaign mode into RO2/RS I notice it has gained considerable popularity, up to the point that most populated servers now run it as default (at least according to my observations).
The thing though, that prevents me from getting a better feeling of immersion & authenticity, is that the teams' spawns on maps are simply 'switched', when a team other than the default one is attacking (think Iwo where the Americans are defending, from Japanese bunkers and with Jap fixed MGs, against a Jap attack coming from the beach filled with US Amtracks or Commissar's House with the Germans attacking from the Russian 'base').
So in the interest of a more authentic campaign mode, I feel it would be beneficial to actually create a 2nd version of the maps in which the attackers (the defenders on the 'default' map) attack from their own side of the map, in a counterattack-like scenario. For example, if the Japanese team is attacking on Iwo, the map would play out with the Americans being in possession of all the caps and the Japs would have to take them in the reverse order of the default version where the US are the attacking team, effectively meaning they would win once/if they pushed the Marines back into the sea. Of course, this would mean that you'd have to make some edits to the default map, such as new, hastily-prepared positions (slit trenches, fixed MG nests etc) facing the opposite direction from the default version, and put some time into balancing the new version of the map, but in my mind it would be infinitesimally more realistic and authentic than the current version.
Nothing kills my immersion more than spawning in US Amtracks as a Jap on Kwajalein and then proceeding to assault the Japanese bunker and trench lines which are now held by Marines with flamethrowers...
The thing though, that prevents me from getting a better feeling of immersion & authenticity, is that the teams' spawns on maps are simply 'switched', when a team other than the default one is attacking (think Iwo where the Americans are defending, from Japanese bunkers and with Jap fixed MGs, against a Jap attack coming from the beach filled with US Amtracks or Commissar's House with the Germans attacking from the Russian 'base').
So in the interest of a more authentic campaign mode, I feel it would be beneficial to actually create a 2nd version of the maps in which the attackers (the defenders on the 'default' map) attack from their own side of the map, in a counterattack-like scenario. For example, if the Japanese team is attacking on Iwo, the map would play out with the Americans being in possession of all the caps and the Japs would have to take them in the reverse order of the default version where the US are the attacking team, effectively meaning they would win once/if they pushed the Marines back into the sea. Of course, this would mean that you'd have to make some edits to the default map, such as new, hastily-prepared positions (slit trenches, fixed MG nests etc) facing the opposite direction from the default version, and put some time into balancing the new version of the map, but in my mind it would be infinitesimally more realistic and authentic than the current version.
Nothing kills my immersion more than spawning in US Amtracks as a Jap on Kwajalein and then proceeding to assault the Japanese bunker and trench lines which are now held by Marines with flamethrowers...