So this map really got me going! I saw it was out earlier today and downloaded it and did a little bug search since it's still in Beta version
And this is what I found out.
Exploits:
Alright first off with a exploit which can be used to kill the zeds if you are a team or if you are playing solo it can get you stuck. (Not that you are going to get stuck more than once but anyway). If you fall back behind the shelf behind the door
(See pic) you cant get out and the zeds wont attack, they just walked around outside making it possible for me to easily kill them with 9mm or what ever. I dont know if the paths will cause the rest (the ones not following you) to not come to you, but I think they can see you through the door.
I did: Opened the door from the outside and jumped up on the sofa and continued on to the fallen shelf, and when I went in towards the corner I got stuck
And one more thing about that door. This isn't confirmed but I
Think you can jump up on the trader sign on the outside
(See pic). If you are familiar to the doorglitch you should know how (if not, open the door from inside and walk out one or two feet and close the door, and right before you get crushed Jump, and the door will push you up in the air. This was used a lot in the mod by less serious players. I couldn't accomplish it myself but just to be sure.
I did: I let the doors crush me at the same time, and then push me up over them instead of in or out. This isn't confirmed that it works since I only managed to hurt myself falling from high grounds.
I don't know if I should put this under bugs or pathing but I think it was vital enough to put here. There's lots of barrels in the map. you cant get up on most of them and there's no problems with the other. But this one
(See pic) really stopped the game. I got up on it by jumping on the yellow barrel to the right and once I got up the zeds stopped coming. And the ones who had me in their sight just walked forwards and backwards like I didn't exist. After a couple of minutes a crawler attacked me but nothing more. Part from that barrel there's a couple (or one at least) of barrels with similar problems. They only seem to be able to kill you ranged. Like the bloat who first got a hit with his vomit but when he got closer the vomit didnt hit me anymore
(See pic). As for gorefasts, clots ect. they will only come and stand next to the barrel.
One criteria for accomplishing this is that you pretty much cover the whole barrel, if you stand on one side they will jump up on the other.
I did: Simply jump up on the barrels from the stairs or from the yellow barrel on the right. And I made sure that no zeds could stand on it at the same time as me.
Finally got that part done :]
Pathing and smaller exploits-like things:
At that place you can jump over a fence which is covered with trash like an old ladder
(See pic). Walking over was no problem but when I walked around on the ramp and got close or on the ladder I started to get stuck and such (in short it was a pretty bugged place. Once I got stuck floating in the air so that the zeds could come kill me. Well after doing all possible actions I got loose, halfdead). You might want to look it over in the game and you will hopefully understand what I mean :].
I did: Tried to walk over the fence along the right side of the wall.
One problem that i experienced was that when I walked away from the trains towards the office. The last zeds got stuck on the side of the train
(See pic) This might cause some waiting if you don't know where they are. This was a little strange tho. As long as I stood in the offices
(See pic) they wouldn't get loose(not for several minutes, but when I walked away (To the playerspawn area) a bit they came after a while (around 2 minutes). However, just to inform you guys.
I did: I came form the fence you climb over with a couple of zeds behind me and walked away in to the office the fastest way. Stood in the door to the office and killed the last (except the stuck ones) with katana. Got this to work 2/2 tries. And crawlers was involved both times. First time with one crawler and the other with one crawler and 3 clots.
Well this point was a little silly but I though that I could take it in the post as well.
Here's some places zeds got stuck:
(See pic) This is from that room pretty much above the player spawn area. Clots got stuck in the door pretty much.
(See pic1)(See pic2)This is (cant locate where this is but, the mapmakers should know
But 1=inside the room, 2=outside the room. the clots got stuck and lots of more specimens got stuck as well due to the clots.
Visuals/own thoughts:
Ok Ill start with the thing i found most annoying. And it was that hole in the fence
(See pic) that you can walk through works pretty bad and is hard to get through. Its not just to crouch and move.
I did: Just tried to get through
Lets move over to that green spot.
(See pic1) (See pic2) 1, Should that dark green dot really be there? 2, yeah that looks more natural.
The dock. My first though when I saw the dock was "Love!!! Yes I want this!!"
(See pic) But unfortunately there were blockingvolumes. I agree with THEDDLE there should be something that shows you that you cant go there.
And for one blockingvolume I found pretty strange.
(See pic)
Doh!! Last one now
About those hearts and stuffs, have to agree that I find them rather unsuited in this map. the map is Really beautiful overall!! But i think the hearts ruins the beauty a bit.
Finally. I only wrote this sick amount of critics so the map can be as perfect as possible since its one of the best maps I've played in the mod this far
Now just two more pics I LOVE!!
Love that movie as well
saw it just a couple of days ago
Who can dislike a map like this?
Thanks for reading
If you did^^