would you kindly stop packing custom music into your maps, or at least master them so that the levels are drastically reduced. I know it's a neat way to get around our little music packaging problem, but there is a bug, and I'm assuming this is a bug since it works off of the levels in your general sound config, that plays them at some multiple of your set volume. so even if you got your audio set very low, any time this music is triggered it will BLAST your players to death.
I don't know how this escapes testing, maybe there is some sort of discrepancy between sdk and the actual game that they're just not running into, or just being accepted as is, but yes it is that bad.
I don't know how this escapes testing, maybe there is some sort of discrepancy between sdk and the actual game that they're just not running into, or just being accepted as is, but yes it is that bad.