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Perk level difficulty restriction

Cato269

Active member
May 17, 2009
27
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Note - The following would be an option when creating a server, it would not be a change that affects all servers, only servers that have the options enabled.

I've noticed when I'm playing through in killing floor the increasing numbers of higher leveled players in normal mode and level 5's in hard mode, in some cases, even beginner servers.

I mean lets face it, a person spawning in with a flamethrower on wave #1 in normal and hard mode is a bit pathetic and it would limit people who want to use their level 5 perks to actually play more suicidal mode servers and if they're not good enough to do so, well thats their fault for using mutators and custom maps for the sake of leveling when they should be getting better at the game.

What I'm suggesting is a server option that limits perk levels over or under a custom value from being used on that server. If your perk level you select is over this value, it is set to the highest value the server allows for the duration you are on the server.

For instance, standard values (But not limited to)

Beginner - Perk level selected level 0 - 1 only
Normal - Perk level selected level 0, 1 2 and 3 only
Hard - Perk level selected level 2, 3 and 4 only
Suicidal - Perk level selected level 4 and 5 only
 
I mean lets face it, a person spawning in with a flamethrower on wave #1 in normal and hard mode is a bit pathetic and it would limit people who want to use their level 5 perks to actually play more suicidal mode servers and if they're not good enough to do so, well thats their fault for using mutators and custom maps for the sake of leveling when they should be getting better at the game.

I do like your original idea but you should be careful when attacking the entire community.

Some perks are currently rather easy to level (Firebug and Support for example) so you shouldn't be wildly accusing everyone with a couple level 5 perks of using mutators or custom maps.

On a sidenote: I don't see anything wrong with someone using a basic mutator that TW put in the game (like bloat-ed for example) to level their perks.
 
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On a sidenote: I don't see anything wrong with someone using a basic mutator that TW put in the game (like bloat-ed for example) to level their perks.


I'm not against people using mutators to level up, I'm just annoyed at people that grind using them, then join a hard or suicidal game thinking their top stuff and end up getting everyone killed.
 
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I'm not against people using mutators to level up, I'm just annoyed at people that grind using them, then join a hard or suicidal game thinking their top stuff and end up getting everyone killed.

^THIS.
Played 3 games on hard 2day all of which had ppl join who didn't even know how to heal them-self or what to do. It gets rather frustrating when u have a wave size for 4+ ppl and 2 die only seconds into the round leaving insane numbers for you to deal with. I don't really care about perk lvls per-se because some ppl may be low lvl on some but high on others, BUT when you clearly dont know even the basics of the game then you really shouldn't be on anything above normal imho. Too many times have i been killed by someone recklessly shooting an FP because they don't realises it rages which is caused by DPS and continue to keep shooting it as it mauls me over and over :(.
All just my opinion tho
 
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Beginner - Perk level selected level 0 - 1 only
Normal - Perk level selected level 0, 1 2 and 3 only
Hard - Perk level selected level 2, 3 and 4 only
Suicidal - Perk level selected level 4 and 5 only

Worst. Idea. Ever. So, you want to tell me that because I have a level 4 perk I can't play normal? Screw that. Minimum levels only, MAYBE a configurable maximum level for beginner ONLY.
 
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This is a brilliant idea. Not only does it keep lowbies out of games that they wouldn't be able to survive, but it curtails how much challenge a high level player can take out of the game for new and/or less skilled players.

I dont find it a good idea to limit the higher difficulties to high lvl perks.

But limiting the lower difficulties to lower lvl perks seems a good idea.
 
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I dont find it a good idea to limit the higher difficulties to high lvl perks.

As a server option. The guy said so in the first post.


I know that was said at the top of the post, but I cannot stress this enough. I do not want to be excluded from my own server just because I've been patient enough to get perk X up to level 4/5.

Umm... The proposed mechanic is that high ranks get suppressed.

For example, lets say that you're a rank 5 Support Specialist and you're trying to join a server that's capped to rank 3. Rather than kicking you or preventing you from using that perk, it simply treats you as if you WERE a rank 3 Support Specialist.
Naturally any perk progress you make would still be recorded, so if you're a rank 4 in one class then your work as a 'rank 3' would still count towards getting to rank 5.
 
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http://forums.tripwireinteractive.com/showthread.php?t=35299

I suggested this idea a long time ago and people called this "player segregation" - which I find stupid. Make it an option for server admins.

This feature should also be able to prevent level 5's to join beginner and normal difficulty servers. That's griefing. When a level 5 joins a normal difficulty server and gets all the kills, I call that griefing. It's frustrating for low level players / newbies. That's low. I hate those players, they should get some skills and play on Hard / Suicidal.
 
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This feature should also be able to prevent level 5's to join beginner and normal difficulty servers. That's griefing. When a level 5 joins a normal difficulty server and gets all the kills, I call that griefing. It's frustrating for low level players / newbies. That's low. I hate those players, they should get some skills and play on Hard / Suicidal.

The only problem with what you are saying is that many players who should be playing beginner/normal are joining Hard/Suicidal servers. Isn't that griefing as well? They mostly die quite quickly which leaves the rest to deal with the extra specimen that spawn because he joined. And depending on how well the rest work together, they may survive or may wipe during the late waves (7-10) which can be quite frustrating when things were going more or less smoothly. At least a high level in Beginner/Normal won't be the main reason for wiping unlike newbies joining Hard/Suicide.
 
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The only problem with what you are saying is that many players who should be playing beginner/normal are joining Hard/Suicidal servers. Isn't that griefing as well? They mostly die quite quickly which leaves the rest to deal with the extra specimen that spawn because he joined. And depending on how well the rest work together, they may survive or may wipe during the late waves (7-10) which can be quite frustrating when things were going more or less smoothly. At least a high level in Beginner/Normal won't be the main reason for wiping unlike newbies joining Hard/Suicide.
Did you read my thread? I'm saying this optional feature should prevent both: Preventing low levels to join hard / suicidal servers and preventing high levels to join beginner / normal servers. It would all be up to the server admin.
 
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No player segregation. Lowering the level of your perks is silly and dumb, but it's not intrusive. Preventing people from playing the game is intrusive and should never be considered in the slightest. Segregating players based on their perk levels is an obscenely terrible idea and you should feel ashamed for even suggesting it.
 
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