Apoligies if everyone knows this info already but here goes.
So, I'm not sure if this is just my setup or not but when I run maps using the console command (with bots) eg. 'OpenTE-mymap?minplayers=50?' my map runs pretty badly (terrible hitching, large fps drops from 60 to 27 to 15 and sometimes slide show performance toward the end of the map, it seems as the objectives are taken the worse it gets) Now some of this will definitely be that my map needs optimizing but this happens with stock maps and other custom maps also. When I run the maps without bots its very smooth. Also online MP is always very good (even with bots) I even tried a cull volume of 20 feet and the performance was still bad.
So out of pure frustraion of not knowing what the main cause was, I decided to make a lan server on my second machine (Old quad xp 32bit 4gig ram) and join my map from my main Puter. (specs below) Well let me just say the performance is a lot smoother. No hitching, slide shows and frame rate is way better (50 - 80). Now I can optimize with greater confidence. I guess my cpu isn't being overloaded with bot calculations?
Also, the main point of this thread is - things that don't show up when testing with the console command is the dreaded cover nodes bug (throwing players in the air), broken spawn cams, dodgey mantling etc. In the LAN, at least I can experience these bugs before making the map public. Unfortunatley for Drecks, Lord Gleedo and others it was a public discovery I think. ? Correct me if I'm wrong.
So if you guys have an old machine laying around give it go. (might even work on the same machine, haven't tried it. Probably the same as using the console command though).
Anyway once TW find and destroy these groovy bugs I'm hoping we'll all be able to check them thoroughly without having the public test it for us.
Also getting a better idea of performance and being able to optimise confidently is a big bonus in my book. yay!
Again sorry if this is already common knowlege...searched but didn't find anything about it.
My puter: i7 950 @3.07ghz
12 gig ram
nvidia gt560ti (fail card of the decade)
win64 bit
Everything on high in game.
ps. Also just noticed the bots rifle and mg firing sounds are silent in my LAN tests..weird
So, I'm not sure if this is just my setup or not but when I run maps using the console command (with bots) eg. 'OpenTE-mymap?minplayers=50?' my map runs pretty badly (terrible hitching, large fps drops from 60 to 27 to 15 and sometimes slide show performance toward the end of the map, it seems as the objectives are taken the worse it gets) Now some of this will definitely be that my map needs optimizing but this happens with stock maps and other custom maps also. When I run the maps without bots its very smooth. Also online MP is always very good (even with bots) I even tried a cull volume of 20 feet and the performance was still bad.
So out of pure frustraion of not knowing what the main cause was, I decided to make a lan server on my second machine (Old quad xp 32bit 4gig ram) and join my map from my main Puter. (specs below) Well let me just say the performance is a lot smoother. No hitching, slide shows and frame rate is way better (50 - 80). Now I can optimize with greater confidence. I guess my cpu isn't being overloaded with bot calculations?
Also, the main point of this thread is - things that don't show up when testing with the console command is the dreaded cover nodes bug (throwing players in the air), broken spawn cams, dodgey mantling etc. In the LAN, at least I can experience these bugs before making the map public. Unfortunatley for Drecks, Lord Gleedo and others it was a public discovery I think. ? Correct me if I'm wrong.
So if you guys have an old machine laying around give it go. (might even work on the same machine, haven't tried it. Probably the same as using the console command though).
Anyway once TW find and destroy these groovy bugs I'm hoping we'll all be able to check them thoroughly without having the public test it for us.
Also getting a better idea of performance and being able to optimise confidently is a big bonus in my book. yay!
Again sorry if this is already common knowlege...searched but didn't find anything about it.
My puter: i7 950 @3.07ghz
12 gig ram
nvidia gt560ti (fail card of the decade)
win64 bit
Everything on high in game.
ps. Also just noticed the bots rifle and mg firing sounds are silent in my LAN tests..weird
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