You cannot judge balancing on ANY maps, on ANY game 2 days after release.
Truth is, many people are still getting to know the game and the map itself.Also dealing with lots of issues in between.
Give it time, let people gain some experience THEN judge (if you want).
You don't have to feel owned. But know that you have been owned.
Wine less, play better.
Wine less, play better. Use smoke etc. Evade the tank as there is no way in hell he can have a clear view on the entire map.
I've been in games were russians won this many times. The only games i've lost as russians on this map is when more than half the team is too damn scared to attack.
Cowardive even runs rampart in games these days. No wonder russians shot deserters at the spot.
Uh, been playing since the start of the DDE beta. There are clear imbalance issues that you can easily see without having to arbitrarily play the map continuously. 90% of the time these imbalances favour the Axis.
loltranslation: "i keep getting killed on the pavlov's house map therefore i don't like it".
Yes, but its a TEAM game and you need your TEAM. Most people are New to the game.
Also, I kind of like misadvantage. Put me on the Russian side, I like the challenge.
Any maturity and credibility you would have had in this post is now gone. Sorry I cannot take you seriously when you resort to blunt insults.
We will be rolling out a balance update for Pavlov's House shortly.
You do not need a team to see map imbalances.
I'll give you some examples:
1) Spartanovka is almost symmetrical (apart from the gullies) yet the Axis spawn closer to the objectives giving them a clear advantage for no reason.
2) Several of the Allied spawns on Commisar's House are nothing more than single buildings out in the middle of nowhere. Meaning that you're usually full of sniper bullet holes before you can even get out the front door.
TheGoden;8757253) On Gumrak the Axis have a large hill outside their spawn while the Allies have to drive a LONG way over a flat field. This results in the Axis parking on the hill and destroying the Allies.[/QUOTE said:I don't like this map....
4) Apartments is pretty obvious. There are something like 4 stationary German MG's that face the Russian spawn. Yay!
Yes and they are not exactly easy to use. I tried it and got killed pretty quick.
I played Apartments 4 times last night and each time Allies won.
Personally I like a misadvantage, it's a challenge.
NOTHING IS PERFECT, there is lot of other areas of the game where RO2 needs to be more perfect LONG before "side balancing"
Me thinks
Just regarding balance..does anyone actually loose a round and then go.. damn i didn't enjoy that because i lost?
If they do I just don't get that at all, i enjoy the round equally if i loose or win, it just makes no difference me.. i'm lucky i guess.
1) Spartanovka is almost symmetrical (apart from the gullies) yet the Axis spawn closer to the objectives giving them a clear advantage for no reason.
4) Apartments is pretty obvious. There are something like 4 stationary German MG's that face the Russian spawn, among many other problems. Yay!
Firstly, this map is unbalanced. It is far easier for axis to attack Pavlov's house than allies to attack the ruins @ E-objective. The differing distance of spawns and the locations themselves play a part here - axis are closer AND have more cover to attack from.
Other imbalance lies in the tanks - PzIV is clearly superior in a map where T34's only advantage, speed, is ignorable. Not to mention you can park Panzers hull-down in the 9th january square, have hull-mg pepper dom pavlova and gunner kill T34's at their spawn exit.
Simple solution exists - make it an attack/defend map instead of this stupidity.