I've played Pavlov's a couple of times today. Russians won most rounds except for 1. Russians won by having most objectives, also won by taking the last German objective. Funny isn't it. But these are just examples.
TWI will be looking at map balances, Pavlov no exception. When the map just started out, the Russian team steamrolled the German team every single time. Right now, looking at comments, the balance might have shifted back too much. It happens. We are aware.
As far as the historical comments go: We made the Territory Pavlovshouse 32 and 64 player version for combined arms. 16 player version does not have tanks. The German Army used Stugs among others to try and tear down the fortified building. So armor was present.
Since we are in the game making business, we chose to have Russian tanks too. Historically incorrect, admittedly, but there you go. Having just German tanks and Russian AT rifles was not a good option for us at that point of development. It would be interesting to see what happens, so maybe
someone might make a scenario that works like that.
As far as the stories of war goes: Yes, Pavlovshouse is a very well know war story. We know it too. A true 'hero of Stalingrad'.
I've also read reports that the Red Army wasn't stupid. They were well aware of Pavlov's position. Anyone who thinks Pavlovshouse wasn't a carefully (as far as careful existed at that time) supported outpost is really underestimating the Russian army at the time.
TWI agrees the map could use additional love. Also: Onein said so
