Some of the guys who I play with have noticed that when the patty kills someone with a melee attack, he "steals" some life back, ranging from 100, up to a couple of thousand, depending on what his health is at the time. We started up test map to get some actually testing done in a controlled environment, took the patty down to just under 600 health, and then proceeded to let him kill us, noting his health at each death.
As he killed us with melee attacks while his was on low health, he gained ~ 100 HP, while when he was just over half health, he was getting boosts of up to 3000.
We were just wondering if this was an intentional feature of the Pat, to punish a team for each death, or if it was an unintentional addition, and when it was added.
So far, the only thing to be learned from this is that aside from lowering your team's firepower, when you get killed by the Patty you are actually being more detrimental to the team by giving him a health boost; sometimes at the most crucial of moments. For now, just keep this in mind for when you are fighting him. I will upload some Screenshots tomorrow to try and show what I am talking about.
As he killed us with melee attacks while his was on low health, he gained ~ 100 HP, while when he was just over half health, he was getting boosts of up to 3000.
We were just wondering if this was an intentional feature of the Pat, to punish a team for each death, or if it was an unintentional addition, and when it was added.
So far, the only thing to be learned from this is that aside from lowering your team's firepower, when you get killed by the Patty you are actually being more detrimental to the team by giving him a health boost; sometimes at the most crucial of moments. For now, just keep this in mind for when you are fighting him. I will upload some Screenshots tomorrow to try and show what I am talking about.