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troll imo
Saying Undedd Jester is a troll is like, saying....
PAH.
This is an undescribable offence that must be dealt with at once!
troll imo
@smiff*
troll imo
I had to like... made me feel all warm and fuzzy inside
Where did this nonsense about the Berserker having the highest skill ceiling come from? He simply doesn't.
Playing Zerker is easy.
It's comprised of kiting until the hordes are safe to engage, and taking advantage of the FP's flawed rage, which theoretically any perk can do with the right weapon, it's just easier for the Zerk and his unperked LAR because he's faster and has the capacity to carry 2 perked weapons along with the LAR, that combined with his damage and clot grab resistance gives him too much of an edge.
In situations that would normally wipe a team, the Zerker can just run away and commence the kiting sequence, once he gets passed the first stage of having the current 32 Zeds still being scattered around, and gets them to trail behind him, he's home free, as made evident in a few of Scary_Ghost's videos.
The Zerker is overpowered right now, not as gamebreakingly overpowered as the SS once was, but enough to have a negative effect on gameplay.
These rambos are perfectly content to rambo around the map picking off enemies by twos and threes, while the rest of us are left to be destroyed. Once the rest of the team is dead they take satisfaction in extending their e-peen by making us watch while they solo 200 zeds. I think berserker should be nerfed just to get rid of these a-holes.
I don't see how katana and xbow are weak in the hands of a medic. Katana 1 hit kills crawlers, clots, and stalkers and 1 hit decapitates gorefasts and bloats. Xbow 1 hit kills everything up to a scrake. Sure katana has a 10% slower swing speed but it's perfectly usable for personal defense.
Medic: Need's some slight damage boost for the Mp7M. And a reload bonus (30%?), because half the time when you are reloading one of your team mates is dying or dead because of the reload.
Zerker: Leave him as it is. The class is a rambo class. Since if u try to work with a team your ability to kill is dwarfed laregly because your team mates are most likely using guns and will take most of your kills.
@Jester
It's also kind of funny how when I first mentioned meleeing FP before the beta in this thread, responses were "oh it'll take so long" or "that was only 2 man suicidal, try it on 6 man" and so on. Now every zerker is doing it and are quite successful at it.
Its a fair point dude, looks like you hit the nail right on the head.
I have to admit I didn't touch the Berserker (Or the Demo) during the Beta since they weren't my area of expertise, I mainly ensured the Medic was sufficiently reduced in his effectiveness with the Xbow and Katana (which the headshot resistances and no melee stun do a good job of nerfing the Rambo Medic). I also made sure that the Firebug, Commando and Support Specialist remained in line with the other perks, and the Sharpshooter's role was clearly defined.
As I say, I was a little reserved on the buffs the Berserker was getting, but I stayed out of it. I dunno, since you've got a much better head for a Zerker, what would you recommend?