OH yeah... Why are there no Radios on the map??? wouldnt Artillery balance the tank issues???
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There is no commander either
There is no commander either
There is no commander either
There is no commander either
But it could be niceTheir was no arty on the original map, its not needed.
there's a tank issue? not when i play.OH yeah... Why are there no Radios on the map??? wouldnt Artillery balance the tank issues???
But it could be nice
OH yeah... Why are there no Radios on the map??? wouldnt Artillery balance the tank issues???
I have had the pleasure of playing a few times now, once with about 35 players. There are no tank issues. I find the tanks quite well countered with the AT rifles, which can take the tanks out in a couple shots from great distance. Arty on tanks never really works anyway, by the time it is falling the tank has long since driven away or comes back if blown up. Tankers have a hell of a time with a good AT rifleman.
DifficultyInfantryMissPercentage(0)=35.0 [COLOR=SeaGreen]// Recruit[/COLOR]
DifficultyInfantryMissPercentage(1)=30.0 [COLOR=SeaGreen] // Soldier[/COLOR]
DifficultyInfantryMissPercentage(2)=25.0 [COLOR=SeaGreen]// Veteran[/COLOR]
DifficultyInfantryMissPercentage(3)=20.0 [COLOR=SeaGreen]// Hero[/COLOR]
When you cook a map it doesn't cook the script. If you want to override the values you will have to do it the old fashioned way. Rebuilding TWI distributed .U files will break compatibility.
And by old fashioned I mean make a mutator.