Can you make the player files available in the first post so that i can upload them to the redirect.
I didn't upload them to dropbox, only to Workshop -- let me see if I can find out for you how to get them.
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Can you make the player files available in the first post so that i can upload them to the redirect.
I got the player files from the Steam workshop,but by the time i joined the server the map was nearly finished.
The very effort of disconnecting from a server running a custom map,going into the Steam workshop,then finding and downloading the files from Steam takes longer than getting the files from a redirect, most players will just go to another server.
Can you make the player files available in the first post so that i can upload them to the redirect.
I think the idea with workshop is that you subscribe to custom maps, then when you start RO2 they download automatically, and you dont have to disconnect or redirect or anything. Its my understanding that redirect is now a thing of the past.
Thank you Yoshiro.Redirect is not a "thing of the past", but it should now be the option for people who haven't found the files in workshop.
Just a note, it doesn't come up when you click on the "Maps" checkbox, think it just needs a tag or something. I mean its pretty obvious as there isn't much on there, but in the future
Join us now on RGN server, its filling up and a great game going on.
AllowDownloads=true/false, refers only to the game server,it has nothing to do with the redirect, if you have a redirect server the client will always look there first when joining the server no matter what allowdownloads is set to.
Six_Ten did not release the player files,so you can not have them on the redirect to download in the first place.
The redirect can't interfere with the Steam Workshop download,since you have to be connected to a server for the redirect to work.
Players joining your server will either have them in the first place,go to the Steam workshop to get them,or they will not be able to play
It would have been better if Six_Ten had given us the player files to put on the redirect,but he hasn't.
AllowDownloads=true/false, refers only to the game server,it has nothing to do with the redirect, if you have a redirect server the client will always look there first when joining the server no matter what allowdownloads is set to.
Six_Ten did not release the player files,so you can not have them on the redirect to download in the first place.
The redirect can't interfere with the Steam Workshop download,since you have to be connected to a server for the redirect to work.
Players joining your server will either have them in the first place,go to the Steam workshop to get them,or they will not be able to play
It would have been better if Six_Ten had given us the player files to put on the redirect,but he hasn't.
Hmmm. The moment I changed the setting all seemed well.
I didn't even remove the redirect statement. I guess I'd better go over this again.
Ok. I guess I see what happened. The .ini change had no effect. Since the Ogledow files were new and the name simplified, they were not in my redirect anyway. So the client went to the only place it could find the file which was
STEAM WORKSHOP.