You can get it from any server that runs it via redirect, then go to your ROGame/Cache/Cache.ini and see what the files are called, rename them properly and move to Published/Maps and Custom.
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I just want to ask: is the graphic quality of the map at beta stage? cause I'm scared if UE3 could only gives us these results in terms of quality
Why are you scared, do you need graphic quality to shoot the enemy..i don't.
Gameplay is more important than graphics
Six-Ten concentrated on getting the gameplay as best he could by asking peoples opinions throughout the beta process,and implementing what he thought were the best ideas, he fixed quite a few graphic bugs as well, and considering he had to work with an old map with old graphics he done a damn fine job.
[122116.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for RODroppedPickup TE-Ogledow_B9.TheWorld:PersistentLevel.RODroppedPickup_88093 with skeletalmesh: SkeletalMesh WP_3rd_Master.Mesh.HHL_3_3rd_Master
[122116.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for RODroppedPickup TE-Ogledow_B9.TheWorld:PersistentLevel.RODroppedPickup_88091 with skeletalmesh: SkeletalMesh WP_3rd_Master.Mesh.PTRS_3rd_Master
[122116.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for RODroppedPickup TE-Ogledow_B9.TheWorld:PersistentLevel.RODroppedPickup_88092 with skeletalmesh: SkeletalMesh WP_3rd_Master.Mesh.P38_3rd_Master
[122116.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for RODroppedPickup TE-Ogledow_B9.TheWorld:PersistentLevel.RODroppedPickup_88093 with skeletalmesh: SkeletalMesh WP_3rd_Master.Mesh.HHL_3_3rd_Master
[122116.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for RODroppedPickup TE-Ogledow_B9.TheWorld:PersistentLevel.RODroppedPickup_88091 with skeletalmesh: SkeletalMesh WP_3rd_Master.Mesh.PTRS_3rd_Master
I noticed that I can drive into almost all houses with a tank. If your tank is running on full speed and you hit the wall, then you will end up inside the house. It also works with the castle up the hill. If you hit it from the side with full speed, then your tank will end up inside the room with those stairs.
Hi, great map. Just one thing that really bothers me:
there is only 1 spawn point for the Germans and spawn at squad leader doesn't seem to work. So, each time I have to run all the way to the other villages.
Don't know if it has to do with the map or the server I played on.
cheers
That's the way it should be.
Once TWI release the troop carriers you won't have to walk.
So this is planned to happen? I'd really appreciate troop carriers but I also like to have the opportunity to spawn on my squad leader since I'm frequently playing with a friend I don't want to lose for a longer period when either of us dies.