It's just a guess, but is it possible the tank is penetrating the collision volume of either the terrain, the building, or other objects laid around on it? The rubber-banding usually happens when a physics body is allowed to penetrate another rigid body - with the rubber-banding being the physics solvers' way of ejecting the anomaly. I could be completely wrong there though.
The warping only happened since B5, it wasn't happening before that in the previous betas, if that's any help.
I'll separate the outer wall and building, that should solve the problem.
Nice one - I think I will wait for the next version then
Is anyone running this map as Infantry Only? I am wondering how it would play on a 64 slot IO server....
Thanks to these posts I think I know what it is. I built new custom static meshes for every building and got rid of the BSP. The ruins is one mesh, so when you enter the driveway area you are inside the model bounds. I'll separate the outer wall and building, that should solve the problem.
Hey Gleedo, are Butovo and Ogledow on the Old Gits rotation now?
Hey Gleedo, are Butovo and Ogledow on the Old Gits rotation now?
Only Butovo (latest version). Still not sure if Ogledow will suit an infantry only server. What do you think?
The original real-world battle was armor. Please don't remove the tanks from Ogledow. It is a combined arms map.
Nice one - I think I will wait for the next version then
Is anyone running this map as Infantry Only? I am wondering how it would play on a 64 slot IO server....
Well it's either that or no Ogledow on the Old Gits, the tanks are not enabled on this server
You should at least try.Only Butovo (latest version). Still not sure if Ogledow will suit an infantry only server. What do you think?
You can play it now, there's really just that collision bug at the Hill, and you can avoid it by not driving into the building area. I have fixed the problem in B8 already, so I could upload it now but I don't want to burden server admins with every little change I make.
Play it, its fun. We had 4 or 5 games in a row with 64 players on the FJ server yesterday, it was a blast, tanks and infantry all over the place.
I think you'll find that this is one map where tanks and infantry work well in RO2. If you don't want to change your server settings I understand, but the map is combined arms.
The original real-world battle was armor. Please don't remove the tanks from Ogledow. It is a combined arms map.
I'll wait on B8 before updating, and if possible i will make mine a tank only server.
I could release Beta 8 in about an hour. I was only waiting to give server admins a break of a couple of days. Do y'all want it now?
Yes please.
It seems that its not possible to run the map as tanks only, at least not with bots.
It is a combined arms map -- tanks and infantry.
Also, B8 is now ready. Download links in first post in this thread.