Six_Ten, could you elaborate on what you had to do to make the redirect work? Is there anything to do or will publishing the map automatically make it work?
I merged the FX and ART Levels into the TE. Simple solution. Took two hours, but the idea is simple, anyway
When I cooked and published the three levels, the resulting server files were suffixed with .roe. Then it was just the one persistent level, it automatically used the extension .upk.
Thanks again to Feldjager and Noodle for help getting it to work.
It's just a guess, but is it possible the tank is penetrating the collision volume of either the terrain, the building, or other objects laid around on it?
I viewed the collision and didn't see anything that intersects that area. I know something weird is occurring, Noodle drove his tank through the driveway and down toward the German spawn about 50 meters, when he braked it shot back to the top like a rocket. I myself drove a German tank through there and when I got nearly through near the single wall my tank launched 5 meters into the air.
Open the map in the SDK and see if anything sticks out as odd.
By the way, if you download through redirect you can open the Cache.ini and get the code for each file, then rename the cached map files and give them proper names and put them in the Maps and Custom folders. (At least you could in RO, I haven't tried it with this SDK.)