The FoV cap change was implemented mostly due to performance issues. There are other aspects of it that need work as well.
The weapon specific fov changes were removed due to a bug that would cause players not to hit what they were shooting at.
Both of these were last minute additions to the game that did not work out properly. So they have been rolled back out for additional work/changes as needed.
Seriously, I don't think making the game look worse is the right approach to optimization. I don't think it's a smart move to remove features and graphical fidelity in order to 'optimize', especially not when considering it's the high end guys who seem to have the most issues.
In this case the decision is quite mind-boggling, I think you underestimate your customers if you think a simple warning when adjusting FOV won't suffice.
Last edited:
Upvote
0