The last beta patch has the FOV slider maxed out at 75 degrees. Is this a mistake, because I really hope it is. What is the rationale for forcing the FOV to such a small area, considering all the thought that went into the zoom system, perhipheral vision stuff, etc. Right now we have a choice between 70 and 75 degrees, which might as well not even be seperate options.
Why the change from 90? And will this be fixed in the final release?
Why the change from 90? And will this be fixed in the final release?