Signal: SIGSEGV [segmentation fault]
Aborting.
Crash information will be saved to your logfile.
Developer Backtrace:
[ 1] ./ucc-bin-real [0x8642b18]
[ 2] [0x5cd420]
[ 3] [0x168b0239]
[ 4] ./ucc-bin-real [0x85c54c7]
[ 5] ./ucc-bin-real [0x85e8f25]
[ 6] ./ucc-bin-real [0x85e8bf8]
[ 7] ./ucc-bin-real [0x85c5d86]
[ 8] ./ucc-bin-real [0x85c5d05]
[ 9] ./ucc-bin-real [0x85c595c]
[10] ./ucc-bin-real [0x85e8f25]
[11] ./ucc-bin-real [0x85e8bf8]
[12] ./ucc-bin-real [0x85c5dc4]
[13] ./ucc-bin-real [0x85e8f25]
[14] ./ucc-bin-real [0x85e896b]
[15] ./ucc-bin-real [0x85c5d86]
[16] ./ucc-bin-real [0x8363c73]
[17] ./ucc-bin-real [0x8213157]
[18] ./ucc-bin-real [0x8214282]
[19] ./ucc-bin-real [0x8219d5a]
[20] ./ucc-bin-real [0x81cb2e4]
[21] ./ucc-bin-real [0x818dd80]
[22] ./ucc-bin-real [0x804d463]
[23] /lib/libc.so.6(__libc_start_main+0xc6) [0x80dde6]
[24] ./ucc-bin-real [0x804aec1]
Unreal Call Stack: AActor:
rocessState <- AController::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 426 MByte 983 KByte 224 Bytes from HD took 14.616042 seconds (7.012325 reading, 7.603717 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled