Hello,
as we all know RO:O had an incredibly stable netcode allowing for smooth matches even with pings up to 200+. Also there have been absolutely huge maps that could've easily featured planes(with semi-realistic flight speeds). Now I suppose TWI will extend or atleast maintain this on UE3. So wouldn't it theoretically be possible to mod planes in? If such huge maps are still possible while keeping everything fluid then it shouldn't be so much of a problem, right? Also this is not a discussion whether it would fit in/be realistic, but as to whether it would be possible form a technical point of view.
as we all know RO:O had an incredibly stable netcode allowing for smooth matches even with pings up to 200+. Also there have been absolutely huge maps that could've easily featured planes(with semi-realistic flight speeds). Now I suppose TWI will extend or atleast maintain this on UE3. So wouldn't it theoretically be possible to mod planes in? If such huge maps are still possible while keeping everything fluid then it shouldn't be so much of a problem, right? Also this is not a discussion whether it would fit in/be realistic, but as to whether it would be possible form a technical point of view.