Title pretty much says the basic thing.
I was told to play a different game because I don't like several things. Well, I decided to stay and play some RO to figure out things that really are a piss in the delicious soup RO2 actually should be and I still believe the nades too weak, yes yes nadespam (grenade equivalent to camper).
Everytime I'm killed in house-to-house fighting because my nade didn't kill the enemy at a distance of maybe 2 meters from it. I want to stick it a real life one up somebody's *** responsible for this bull**** and watch him explode.
Having nades only move people around - yes, indeed nades sometimes just push people around but don't injure nor kill them - is something Call of Duty could have invented. It reminds me back of the days when I started playing WWII fps and I stood on a nade and wasn't killed due to the low difficulty I selected back then as a newcomer.
Having this immortality now included in RO2 is really out of range. Anyone and everything around a nade in the diameter of 6-8 has to be dead immediately.
I hardly can describe the feeling that you get when you throw a nade into a room where supposedly enemy infantry is hiding in and after the blow you walk in just to be gunned down by the enemy waiting inside who was hardly away 2 meters from the nade. This is ****ing ludicrous!
A hand grenade is normally the weapon of choice to get people killed inside rooms or to make them run in the open if you don't have your toxin gas canister with you. Currently I'm wasting at least two nades to kill one person at 75% of the cases. This is pathetic. I sometimes think it's better to throw no nade at all - it's useless anyway.
I don't know how you others feel about it when you try to evict people out of a room and throw a nade in there just to know that the frickin bastard inside is still alive.
Ostfront had really nice nades, for all those whiners on nade spam it feels like you don't want them back that strong as someone could get you out of your hiding hole. Combined Arms nades were even better. You could really rely on them: Prime, throw and forget! That were good times. I do miss them when I'm wasting 4 nades to kill one filthy enemy. Yes ONE!
My suggestion: Make nades in both classic and realism mode at least as strong as those of Ostfront (CA nades would be even better). All those who believe nades are meant to cherish the enemy may keep on playing relaxed mode and happily cheer for the enemy kill them after they survived the nade.
I was told to play a different game because I don't like several things. Well, I decided to stay and play some RO to figure out things that really are a piss in the delicious soup RO2 actually should be and I still believe the nades too weak, yes yes nadespam (grenade equivalent to camper).
Everytime I'm killed in house-to-house fighting because my nade didn't kill the enemy at a distance of maybe 2 meters from it. I want to stick it a real life one up somebody's *** responsible for this bull**** and watch him explode.
Having nades only move people around - yes, indeed nades sometimes just push people around but don't injure nor kill them - is something Call of Duty could have invented. It reminds me back of the days when I started playing WWII fps and I stood on a nade and wasn't killed due to the low difficulty I selected back then as a newcomer.
Having this immortality now included in RO2 is really out of range. Anyone and everything around a nade in the diameter of 6-8 has to be dead immediately.
I hardly can describe the feeling that you get when you throw a nade into a room where supposedly enemy infantry is hiding in and after the blow you walk in just to be gunned down by the enemy waiting inside who was hardly away 2 meters from the nade. This is ****ing ludicrous!
A hand grenade is normally the weapon of choice to get people killed inside rooms or to make them run in the open if you don't have your toxin gas canister with you. Currently I'm wasting at least two nades to kill one person at 75% of the cases. This is pathetic. I sometimes think it's better to throw no nade at all - it's useless anyway.
I don't know how you others feel about it when you try to evict people out of a room and throw a nade in there just to know that the frickin bastard inside is still alive.
Ostfront had really nice nades, for all those whiners on nade spam it feels like you don't want them back that strong as someone could get you out of your hiding hole. Combined Arms nades were even better. You could really rely on them: Prime, throw and forget! That were good times. I do miss them when I'm wasting 4 nades to kill one filthy enemy. Yes ONE!
My suggestion: Make nades in both classic and realism mode at least as strong as those of Ostfront (CA nades would be even better). All those who believe nades are meant to cherish the enemy may keep on playing relaxed mode and happily cheer for the enemy kill them after they survived the nade.