spending ressources on cosmetics, thus having slower updates.
which is always untrue, unless the Development Team for a game is single digits or thereabouts.
Cosmetic Skins and the like are much less time consuming through the Development Pipeline than completely new assets.
the more you know.
furthermore, if you were paying attention to what i just said - because Skins are much less time consuming to create, they get finished faster.
it has nothing to do with 'higher priority', it's just because you can push that stuff out faster because it takes less time to create.
unless you'd actually have the audacity to recommend that features or content that takes less time to create, should be held in limbo and not pushed until the most complex task being worked on at the current time is completed? so that a game can get one huge update once a year?
noty.
mfw every game forum has people that want to talk about Game Development but don't know the first thing to it.
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i don't think i want to touch the rest of the stuff in this Thread with a 10ft pole though, too sticky for me.
like 'too slow should push unfinished stuff' or 'too fast should push finished stuff' because both of those happen. whether a Developer chooses one side of that or the other, somebody is going to whine that they should do the other one. and both sides have merit.
from my usual experiences i'm certainly find with pushing things once they're usable to get constant feedback, especially since this is clearly marked as a WIP product. but you will get people whining that something was buggy or unfinished if you push it, regardless of that clear marking.
and suddenly i've touched it. now to run away.
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