There's your problem.
You are undoubtedly hitting the max package limit with those gazillions skins and weapons, causing the infamous "It's stuck at Index.rom" issue. There is Marco's NetReduce that could help but really, I think you should reconsider all that stuff
That's weird. These are the same mods and muts that the server always used and never had an issue before. In fact, I have never even heard that there was a max package limit. I did research on the subject to educate myself after you posted that. I perused Netreduce and agree with you that the best option is probably removing all the custom content that the players don't really use.
How many players are playing on your server? Why the heck do you need 45 custom skins?
Wow!!! I really do have 45 custom skins. Variety is the spice of life. Originally, the idea was to give the players a good variety of choices. However, I have noticed that the players tend to routinely pick the same few characters on a regular basis. A good many skins could get removed without much issue. The LAN party only consists of 3-7 players total depending on each of our work schedules.
Now, for the results of my new findings. Running SP and ScrNBalance as vanilla with no modifications or custom content connected without issue. So you are on the right track Nico with the conflict coming from other custom content. Upon further reasearch, several mods that were used are now being reported as broken and causing conflicts with the newest updates where TWI changed the way certain "classes" were handled. I should have done my homework better before transferring all the data to the new server.
So in essence, my issue is resolved. Now to just cut back the extra fat and figure out which content doesn't play nice anymore.
Thanks guys for all the help. As usual, the KF community here rocks. Now I have 2 questions.
1) do maps count towards the package limit or is it just skins and weapons?
2) if I comment out all the bonus level settings in the perk balance section, will that make the perk level bonus default TWI values, or will it remove level bonuses completely?
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