A mutator that allows to seperately set custom life-time or infinite LIFE-time
for all of the bellow:
BloodSpatter, bloodstains, bullet holes and all other dynamic decals, Corpses/bodies, Chunks and Gibs and Weapon Pickups.
The mutator should aslo allow to seperately set custom max. number of spawned:
BloodSpatter, bloodstains, bullet holes and all other dynamic decals, Corpses/bodies, chunks and gibs, weapon pickups.
When the number of, lets say, bodies goes higher than the number set in the mutator conf, the oldest corpse is destroyed.
When the life-time of, lets say weapon pickup or decal or gib becomes bigger than the one set in the mutator settings, the appropriate object is destroyed.
This is to keep the dynamic level actors count low and avoid lags.
Same for: chunks, gibs, dynamic decals (blood spatter, stains, bullet holes) and weapon pockups.
Hope this clears things.