This is a great idea, I thought this too, a few months ago, a modern warfare mod or expansion where you could charge for it.
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Infantry:
Armor:
- Grenade launchers, holographic sights
- Gunner primary sight
- FCS
- FLIR (Mostly a matter of rendering things in a color filter, and then making players, vehicles, explosions, and fire show up in a brighter or darker color.)
- Stabilization
- Hunter-killer system. (TC can designate a target that the turret will automatically slew to when TC or gunner presses the button)
- An auto-tracker (As appropriate.)
- Active Protection Systems
- ERA
I'd really like that too.Read the two in bold.
Personally, I think the best setting for a Modern Warfare mod would be a fictional conflict between the Soviet Union and NATO or China in the 60s or 80s.
Infantry weapons would probably be for the US:
The Opfor faction would pretty much be Soviet or Chinese equivalents of the weapons.
- M16A4
- M4A0
- M249
- M240
- M9
- M203
- M67
- M110
- AT4
- SRAW
- Javelin
Helicopters would be immensely difficult to make realistically within this engine, some sort of semi realistic flight control would be fine, but proper gunnery systems would be difficult.
Infantry weapons would probably be for the US:
The Opfor faction would pretty much be Soviet or Chinese equivalents of the weapons.
- M16A4
- M4A0
- M249
- M240
- M9
- M203
- M67
- M110
- AT4
- SRAW
- Javelin
- TOW-2B
- STINGER
- M2
- Equivalent of the AGS-17/30. Can't think of the name at the time.
Helicopters would be immensely difficult to make realistically within this engine, some sort of semi realistic flight control would be fine, but proper gunnery systems would be difficult.
The Mk19 is the US equivalent of the AGS-30 system in use by the Russians. I'd rather avoid having to deal with too many variants of a weapon that is functionally the same, so the SCAR-L would either be the primary 5.56 NATO carbine, or have the M4A0 in place of it. I don't know what the Stingers would be for, unless there is AI attack helicopters/slow flying aircraft, or player manned variants of those. Both of which would open a whole new can of worms, so I'd rather not have the Stinger MANPAD put into an actively accessible kit.
Crew served weapons would require some method of being deployed and used, possibly just as a static much in the way current AT guns in DH are placed.
The M1014 and either the M870 or the M590 should be put in, but not both. The 1911 is worth implementing in game due to differing characteristics from the M9.
If an M2A3 Bradley were modeled well enough to just get it to play reasonably well in the game until it's features were fully modeled, it could serve as a mobile crew-served weapon. An equivalent Soviet/Chinese vehicle like the BMP-3 would serve well as it's counterpart until MBTs and IFVs are implemented.