If a level 6 Demolitions perk deploys 2 pipebombs then switches to Another perk, how much damage do those pipes do? Does the damage increase still aply to them? If not, does it re-increase when you switch back to Demo? This has always puzzled me.
Very helpful. I assume this would mean that if you were to plant pipes as another perk and switch to Demo they would become more powerful?AFAIK the damage will only apply if you are a demo at the time they go off.
If a level 6 Demolitions perk deploys 2 pipebombs then switches to Another perk, how much damage do those pipes do? Does the damage increase still aply to them? If not, does it re-increase when you switch back to Demo? This has always puzzled me.
Yes and Yes, if not No and Yes, if not No and No, if not Yes and No.
It seems to me the most obvious way to code this would be: If pipe is to go off, it will check the perk of the player who dropped it. If it's demo, then use the multiplier appropriate for that demo's level. If not, including if there is no player becauseAFAIK the damage will only apply if you are a demo at the time they go off.
Probably.say i go down to tios mexican food order a quasadilla and squeeze the grease out of it then rub that on my face to get a fat zit and i place a leech on it. would the zit get eaten by the leech?
If a level 6 Demolitions perk deploys 2 pipebombs then switches to Another perk, how much damage do those pipes do? Does the damage increase still aply to them? If not, does it re-increase when you switch back to Demo? This has always puzzled me.