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Mind-teaser

If a level 6 Demolitions perk deploys 2 pipebombs then switches to Another perk, how much damage do those pipes do? Does the damage increase still aply to them? If not, does it re-increase when you switch back to Demo? This has always puzzled me.

Yes and Yes, if not No and Yes, if not No and No, if not Yes and No.
 
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AFAIK the damage will only apply if you are a demo at the time they go off.
It seems to me the most obvious way to code this would be: If pipe is to go off, it will check the perk of the player who dropped it. If it's demo, then use the multiplier appropriate for that demo's level. If not, including if there is no player because he ragequit after we all lold at his fifth pipe suicide the player has since disconnected, do default damage.

I'm not sure how else it could be made to work without getting super glitchy, really.
 
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