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MeshRef= Vs. Mesh=

slavek

FNG / Fresh Meat
May 4, 2006
3,075
943
0
UnrealEd: Viewport #1
I noticed newer TWI code contains MeshRef= instead of Mesh= in a weapon's default properties. Could anyone clear up what the differences of these are and why it changed(Not sure when it changed exactly)?
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
the ref's (skin, mesh, sound, array, etc.) are for dynamically loading (when the pickup is present in the map, or bought from trader) and unloading (when pickups are wiped from map) of assets.

it's so ppl with carp computers can still play.
 

Gartley

FNG / Fresh Meat
Dec 27, 2010
2,347
349
0
UK
www.wildcardproductionstudios.co.uk
^ Exactly that. Same with TextureRef, and SoundRef

Some weapons still don't have it (unless it's now all been changed.) And continue to use the Mesh var.

It'd be interesting to see some stats on how well this works.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
You can use the old way just fine.
I don't use refs in my weapons and people with old computers can use them perfectly fine, so I don't know how much of a benefit the ref system really is.