How could I go about making it such that when you bash someone, it causes them to be pushed back? I saw that momentum is a property of projectiles, but can it be applied to melee attacks, and if so, how?
**There was an old game on Unreal called Deusex (1997ish) where if you drunk too much beer/wine did "zime" or got poisoned there was a cool blurred effect and a head spining effect which made it hard to walk or shoot I always thought something like this would have been nice for hand to hand combat or if you got shot in a fatal area but are not dead.
a bit of a handy cap to go with the red parts of the player's body.
what if you converted the melee attack to a point blank projectile attack ? would that make it easier