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Me No Understand...

I hope you understand where I'm coming from now.

I understood you all along mate. :) I know where you're coming from and I think your arguments are solid. I was merely pointing out that both cosmetic and non-cosmetic unlocks are realistic, and that it all boils down to personal interpretation. One could say: "but everybody being equal isn't realistic either". Again, devil's advocate...

I still agree with you for the most part. I'll make a poll to see whether most people prefer cosmetic or non-cosmetic unlocks.
 
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And I don't like where this is going at all. Next personal/baiting statement out of either of you and you go on vacation from the forums.

Play nicely or don't play at all. There will be multiple opinions about everything, even things you guys know absolutely nothing about with which to make an informed decision... But you will not let it degenerate into personal attacks. Have a nice day.
 
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It is a detail only, when you enter the servers you can see who is a veteran and who is a newbie... but normally you notice it in the same respawn, as they angle tanks or the way they get to the combat zone...
Somthing different is that "specialist" weapons such as sniper rifles,, semi-autos or MG should be limited to veteran players, and recruits only have access to bolt rifles and SMG...
 
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If you close your minds because of fear, you'll never advance. It should be done with caution, of course, but we can't get stuck in the past, I think new things should be tried. That's my opinion.

There is nothing wrong trying something new presuming it is not half-arsed, but there's some problems already coming at hand in theory, such as heroes\veterans being far more efficient than regular recruits. It is true more or less, but to what degree? It's not like they would be magically beter shots or have beter stamina, you can be veteran who knows how to do your job even if you have poor stamina (which is not impossible variable in general, atleast not once in a while) - let alone some odd bonuses.

As for the theory that heroes\veterans\such can handle guns more efficiently, again this is sort of problem. It's obvious they know what they are doing, but even proffessionals can **** up - regardless if is it regular soldier, tank crewman or a pilot - there's plenty of footage where some experienced pilots ends up crashing their plane partitially when attempting to land. Interestingly, the highest scoring US ace (Richard Bong) mentioned himself that he was extremely poor shooter. Obviously things related to dogfight are not directly comparable to land warfare, but similiar variables are still there.

Now this is just my own speculation and opinion: since I tend to understand proffessional\veteran person (regardless of the proffession) as someone who knows what they are doing and attempts to avoid the most obvious and stupidest cockups out there, a veteran\hero bonuses should be mostly stuff like mildly faster ability to hit the deck (they can expect that bullets are going to fly around in the hotzone), less 'bad' variables in some things such as reload time, changing barrel etc etc. However, since we have virtually no other knowledge about it than that the game will have some sort of hero\perk system, I am going to wait for the official introduction and explanation once the time is right. There is nothing wrong in speculating, but the theoretical issue of perks and ranks in a game that has main focus on realism can be very paradoxic and requires some serious planning (and balls) to pull off without breaking the whole game so to speak.
 
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all they said was that they would have cometic appearence and teh best equipment. All that means is that a hero will have a few scars and bruises while holding something like a mp 44. I dont see how that would be imbalanced. he just has a little treat for his work. a well placed rifle, smg, tanks, mg, sniper, bayonet, grenade, etc. shot can still kill him. most likely new recruits will be restricted to bolt action rifles and basic smgs. and heros will have stuff like assualt rifles and automatic sniper rifles.
 
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all they said was that they would have cometic appearence and teh best equipment. All that means is that a hero will have a few scars and bruises while holding something like a mp 44. I dont see how that would be imbalanced. he just has a little treat for his work. a well placed rifle, smg, tanks, mg, sniper, bayonet, grenade, etc. shot can still kill him. most likely new recruits will be restricted to bolt action rifles and basic smgs. and heros will have stuff like assualt rifles and automatic sniper rifles.

I'm fairly certain they didn't have MP44s in Stalingrad.
 
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I believe Nestor said that MG42 was 'avaible' from September '42 onwards properly in Stalingrad (as rough idea), one could expect the Tiger to be avaible in Winter Storm\some map like that but I disagree with the MP44 or the prototype - unless TWI finds extensive evidence it was issued in sufficiently large numbers around Stalingrad's area in terms of army groups and such.

Theoretically speaking if it were issued in just very small numbers (E.G. less than 100) the overall rareness of the weapon is just bit too much consider as 'standard issue', unless it was avaible for in one map and only for squad leader or so. If the numbers were closer to 1000, then it would be alot more applicable for some other class possibly.

Another reason why I dislike the idea (unless really extensive research is done) is personal: I always hated the major StG fest in some late war RO maps. 32 player servers were ok, but anything above that due the way the class scaling works over
 
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I don't want them in for the Stalingrad game itself that much. But primarily for the custom maps that will follow. So basically mappers can decide to use them.

If the mkb 42 was seen in Stalingrad (biggest chance that it completely wasn't) it would probably be in severely limited numbers to not make much sense regarding a Stalingrad game. Unless if any particular fight happened that featured those things would be depicted in hos. But again the primary reason why I would see those things and newer equipment is for the usage in later war custom maps.
 
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I don't want them in for the Stalingrad game itself that much. But primarily for the custom maps that will follow. So basically mappers can decide to use them.

That's a good point, it would be nice if TWI did include the STG and the other weapons that weren't used in Stalingrad because mappers will undoubtedly make maps about other battles as well.

It would be a nice gesture towards the mappers.
 
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It's very hard to justify developer time on a weapon that won't be used in the retail game. I think the only time you will see something like that will be on a weapon that was added and then later cut. If you're lucky, they might make some unique static meshes or textures though.

Well then its to wait for the Heroes of Berlin DLC ;)
 
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Or how about an expansion :D

I'm sure TWI will see how it goes. At the very least at the end of this production they will have a functioning build and all the groundwork plus netcode. If they release this and it has a satisfactory showing, they could reasonably justify going back, making a new campaign, adding new tank models, armor values, rifles, submachine guns, et cetera to accommodate 1943+ era combat.

That way they minimize risk while maximizing returns....and give us what we want, win or lose :D
 
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