Ok, let's try this and see how far it goes.
Proposal: 1st Team Mapping Project
This is a call for people interesting in participating in the 1st Team Mapping Project. The goal will be to produce a retail quality map for Red Orchestra: Ostfront '41-45.
Basic ground rules:
- Your participation in this project is up to you. You can be a major force or limit your contribution to small, focused areas.
- Whatever your level of contribution, we need people who are dependable.
- This will be a self-organized team. There will be no designated "leader" positions. Primary responsibility for certain tasks will be set on an as-required basis. If you want to be a part of this, step up and volunteer.
- While we all like to do the sexy things (like carve out world subtraction cubes), we expect everyone to do their fair share of the less pleasant tasks as well.
- Lack of familiarity with level design and/or UnrealEd does not necessarily disqualify you from participating. I hope we can all learn something on this project.
If you can accept those simple guidelines then you're more than welcome to join up.
If you want to participate, post here. Include the following:
- Name (handles are cool, but I like to know names too)
- e-mail address
- What you're interested in contributing to the project.
- What you consider yourself good at, wrt level design.
- What you'd like to learn, wrt level design.
We will have need for:
- Level designers
- Texture artists
- Modellers
- People familiar with UnrealScript (otherwise known as the "gimmicks guys")
We'll also likely have a need for researchers, one or more core testers, and perhaps sound guys too. We'll be able to say better there when we decide on what the first project will be.
We'll let the sign up here go for this week. After that I'll contact the people interested to establish:
- Contact times
- Best method of communicating
- Design proposals for our project.
Hope to see some of you sign up.