LOL. I can barely notice the difference between 35 and 60 FPS. If it's above 25 FPS I'm pretty fine with itPlayed this map for the first time today, i couldn't stay for long ...
Usualy my game runs at 60FPS all the time, with this map it was 35 - 41. Absolutely horrible.
Got killed so many times because of low FPS
Played this map for the first time today, i couldn't stay for long ...
Usualy my game runs at 60FPS all the time, with this map it was 35 - 41. Absolutely horrible.
Got killed so many times because of low FPS
Played this map for the first time today, i couldn't stay for long ...
Usualy my game runs at 60FPS all the time, with this map it was 35 - 41. Absolutely horrible.
Got killed so many times because of low FPS
Played this map for the first time today, i couldn't stay for long ...
Usualy my game runs at 60FPS all the time, with this map it was 35 - 41. Absolutely horrible.
Got killed so many times because of low FPS
i've said that to every post he made today.
i get great fps on this map.
that's what i meant as well. every post the guy made when he logged on, was pure confusion.My comment wasn't so much the fps, it was the fact that he found it horrible and unplayable and blamed dying on it. Really? It might not be the best, but that is a decent medium fps
I reduced the fog by 5%. A lot of fog would be cool, but that would mean ALOT of fog.
It definitely feels like 30% less fog in B2_1 rather than just 5%.
In the last four capzones-
The Germans enjoy cover up to 100 meters for the first two guns. The other one is 130 meters away. Then they either have to cap the batteries (more difficult) or they have to send an engineer to make a 100 meter dash and throw a satchel onto the gun. This can be accomplished much more easily with the throwing of smoke.
The 130 meters away gun is covered by the Maxim house, and I had noticed that, while the Maxim gunner can be shot in the head fairly easily, the window to the Soviet's far left has considerably more protection for a DP gunner or a SVT.