[MAP] Winterwald

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Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
Great map danh, played it for the first time tonight and recorded almost a complete round as an Elite Assault Russian. 26 minutes of camping and trying to figure out where the enemy actually was approaching from :D

Video was recorded in 720p

Greenteeth got a nice arty off right before lockdown too :D

I would love to know what that circle is that sometimes pops up on your screen at a location where the enemy is hiding. I never have seen that in-game before. First occurrence of that circle in that video is at 1:06.
 
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[40-1]MORD

FNG / Fresh Meat
Jul 21, 2011
713
52
0
London
www.40-1.net
I found a few places with floating grass but all my screenshots failed for some reason. I`ll try to find them again. One place is pretty bad as a few bunches of grass (turned by 90 degrees) float very high over the surface. It was somewhere in mir`s village.
Second - players rifle looks to dark and almost black in darker areas.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
79
Florida, USA
www.raidersmerciless.com
I found a few places with floating grass but all my screenshots failed for some reason. I`ll try to find them again. One place is pretty bad as a few bunches of grass (turned by 90 degrees) float very high over the surface. It was somewhere in mir`s village.
Second - players rifle looks to dark and almost black in darker areas.

You got TE B2 to run?? Crashed here. We dropped back.

EDIT: FIXED - Been up and running since early afternoon EDT.
 
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danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
I found a few places with floating grass but all my screenshots failed for some reason. I`ll try to find them again. One place is pretty bad as a few bunches of grass (turned by 90 degrees) float very high over the surface. It was somewhere in mir`s village.
Second - players rifle looks to dark and almost black in darker areas.

Before I painted the grass on so it was uneven at some places. This time I hand placed each grass but I did it pretty quick. I used the align to surface option and it must have aligned itself to a grass blade resulting in 90 degrees. =(
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
Played the map for the first time today, and it's fantastic! The artistic design is terrific, just fantastic, and I love the attention to detail with ammo boxes in the trenches, the Soviet camp, etc...

Some floating/odd-looking fence sections, floating wooden boards, and suspended grass, but it's a work in progress and doesn't detract from the map one bit.

The only thing I noticed was that it's somewhat difficult to maneuver around inside the house in the final Soviet cap (also my apologies for blowing you up with a satchel, danh).
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
Played the map for the first time today, and it's fantastic! The artistic design is terrific, just fantastic, and I love the attention to detail with ammo boxes in the trenches, the Soviet camp, etc...

Some floating/odd-looking fence sections, floating wooden boards, and suspended grass, but it's a work in progress and doesn't detract from the map one bit.

The only thing I noticed was that it's somewhat difficult to maneuver around inside the house in the final Soviet cap (also my apologies for blowing you up with a satchel, danh).

Don't forget the shovels and wagons with dirt in them!

Edit:
Let me know if you guys want the spawn protection warning bug updated now or when B3 comes out. I just "fixed" it. I still need to test on my own to make sure.

Edit:
Dark lighting is due to the sun facing north, so you see shadow on the north side of objects. If you are a Russian and you look at the backs of other Russians, they will appear dark. It will be the same if you look at Germans oncoming.
 
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coolnames

FNG / Fresh Meat
Sep 29, 2012
6
0
0
I would love to know what that circle is that sometimes pops up on your screen at a location where the enemy is hiding. I never have seen that in-game before. First occurrence of that circle in that video is at 1:06.

That is my proxy hack aimbot packet sniffing CC# stealing trojan worm I-win circle!

...I mean its me pressing Z to spot enemies for my team :D When you see the dark red circle with a range at the top of your screen letting you know there is an enemy that direction, you know someone pressed Z on him.
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
I've noticed that the reduced fog has made the German assault effort on the first 3 objectives considerably more difficult.

Also, when the Germans are moving up the hill, they have an incrementally harder time as the russians can now more easily shoot down on them. Throwing smoke forward and moving up is essential, or the Germans get pinned.

The Russian trenches are improved, and I noticed many additional maxims. I especially like the touch with the barbed wire. A squad of Germans attempted to creep up towards the trenches..but only to find that their path was blocked by barbed wire and russians shooting down on them.

I'll play this map more (later) when it fills up to 60+ players, and see how a real game goes with it.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
lol No one realized we were missing a spawn. Germans have two spawns to take the Trenches but one did not work. I'm fixing it now.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
B2_1

Nothing major here, should be uploaded soon. Sorry for making everyone download again. :(

-Fixed German spawn
-Fixed spawn protection bug
-Deleted a couple of floating grass

Edit:
Ready for distribution but no rush here.
 
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