Okay after running several hours on a couple servers no critical issues found...just posted server file. Have at it!
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Glad to hear that and thanks for giving it a run!Cheers man, Up and running.
Had a small game earlier when I had time , was only 6 of us with the rest bots , but was intense.
Thanks again,
A couple suggestions/things I noticed:
--Forty two minutes is a loong map length, and if the map is to be played multiple times once the bug you mentioned is fixed, a lot of people aren't going to want to play the same map for two hours. (I agree...shortened time for B5)
--The terrain near the Russian spawn isn't very favorable for Russian machine gunners--there are very few spots where you can deploy with enough vertical freedom to fire at the hill where the Germans will inevitably be firing from. What do you suggest to fix this? I want to be careful as I want people going for the CAP...
--The bunker right of the Russian spawn cannot be bypassed on the right side without leaving the play area. Good point...adjusted.
--Covernodes would be very useful--I know this is a WIP! All in due time
Love the map--the muzzle flash hunting is excellent, the atmosphere is really nice.
For the machine gunners, it'd just be nice if after the Russians cap A, the slope they spawn on, instead of being a straight downhill all the way to A, had a gentle ridge (nothing too outrageous) that allows people to deploy on the uphill portion of the hill and cover the mountain. If you run around on the map with an MG near this Russian spawn and try to deploy and aim at the mountain paths, you'll see what I mean. Thanks for all your hard work!
Amazing looking map! Does anybody know if this is running on any europian server?
Just sent you the link...enjoy!Awaiting the server files from the man himself. Then it will be on ours pronto