[Map]TE-MyshkovaRiver

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ColdAs1c3

FNG / Fresh Meat
Apr 27, 2013
217
0
0
Bug to report.

Artillery mark was accepted and the animation/sound effects are deployed but no artillery actually lands on this grid.

See screeshot:

5ixm.jpg


Also no letters on the objectives after "K"
 
Last edited:

Sojuz

FNG / Fresh Meat
May 21, 2008
163
67
0
Good map.
Can you do sth to improve fps ? While viewing at whole map it dips highly.
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
I just played this map for the first time and it's easily one of the top 3 maps in the game. It's pure urban firefights. I only wish that more servers ran it...
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
^^
I hope to see it every time I log on, but I've only seen it twice with populated servers...:( I also want to play phosphate plant but I haven't seen it populated yet.

There are too many old maps like Pavlov's house and apartments in rotation..
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
^^
I hope to see it every time I log on, but I've only seen it twice with populated servers...:( I also want to play phosphate plant but I haven't seen it populated yet.

There are too many old maps like Pavlov's house and apartments in rotation..
why don't you stick with servers that only run custom maps? if we all did, they'd be populated 24/7.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
R5, that's too easy. We have played only Customs for a very long time.... they're GRRRRREAT! :)
it was your server I was thinking about. all custom maps, custom settings to make guys who think realism is too fast paced happy and yet still people complain they have no place to play custom maps or settings they like. :confused:
ya just gotta stick to the servers. :D

p.s. thinking about it, we'll be able to have a rekrut map only day on the server the way he keeps cranking out maps! :D
 
Last edited:

BOH-rekrut

FNG / Fresh Meat
Oct 20, 2011
556
112
0
germany
Update for the new patch

changelog:

-added 1 german Tank
- added satchelobject on the roads in the town
- allies ve 2 AT-guners more
- added ammoresupply zones
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)

I'm going to try to get this working in time for today's event. If not, I'll feature it later in the week. The tank will probably be helpful, because the Germans can easily get bogged down in a stubborn Russian defense. Beyond that, the actual historic Myshkova River offensive involved a significant number of German tanks over a number of river crossings. The presence of at least some German armor support is historically accurate.

Well done.
 

VietViking

FNG / Fresh Meat
Sep 25, 2012
352
1
0
Toronto, Ontario
Thanks for the update, is this and Univermag going to be submitted into phase 2 of the contest? I think they both have a good shot and can be made official.
 

Scum82

FNG / Fresh Meat
Aug 29, 2013
294
0
0
Bug to report.

Artillery mark was accepted and the animation/sound effects are deployed but no artillery actually lands on this grid.

See screeshot:

5ixm.jpg


Also no letters on the objectives after "K"

While this may be noted by the mapper I'll just say after testing arty on this map, it seems the whole top town area seems to not work with calling in arty at all. The audio for the arty plays and you see the salvos registering on the map, but nothing hits.

Besides that gripe, really good map :)