[MAP]TE-Gumrakstation

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7-CLOWN-7

Active member
Jan 20, 2007
743
64
28
54
Pittsburgh
www.cellar-dweller.com
I tried getting up and running and it will download with redirect just fine and seems fine with no errors but it will never load and the game is totally locked up at that point. I have to literally log off or shutdown the machine just to get back to desktop and out of the game. It never crashes and there's no way to kill it unless I do one of the two I mentioned.
 

7-CLOWN-7

Active member
Jan 20, 2007
743
64
28
54
Pittsburgh
www.cellar-dweller.com
:)


Just to let folks know...

I DID get this map running on the No2 server, and the pubbies are playing
it right this moment. So I'll make it active on all platforms. Whatever
is causing my issue apparently has nothing to do with the map.

So what did you do to finally get it working. Never had this issues till this release on our server. It does exactly what you said your issue was. Totally locks up my system during the actual load. Downloads fine and stays in the start state and Rogame.exe stays Not Responding. Only way out is ctrl, alt, delete and log off - doesn't allow me to get to anything on screen stays white once out.
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)

That was quite awhile ago, but my best recollection was that it was a client file issue. There was no real problem with the server software.
 

7-CLOWN-7

Active member
Jan 20, 2007
743
64
28
54
Pittsburgh
www.cellar-dweller.com
I always test by clearing out my cache and I've never used Workshop. I also don't have the folder Published as described to you for possibly fixing the issue.

All uploaded maps that currently work with RO\RS patch work except this one and this is the first time I've seen this issue.

Does anyone else know what it might be locally that is causing the issue.

Would any of you that have played it say in the last few days try joining my server - add me to your steam so we can chat and I'll change to the map and you can report if it loads fine for you or not?

I'd really like to get this up and running properly. TIA
 

7-CLOWN-7

Active member
Jan 20, 2007
743
64
28
54
Pittsburgh
www.cellar-dweller.com
After about the 4th or 5th time of downloading from forum and re-uploading to server and testing - I've finally been able to get the map to load without issue on my system.

Have no idea what was causing the issue and nothing was done locally and the file sizes and files didn't seem to change in anyway with any of the times I tried.

I've done it 4-5 times and today the last time trying actually worked. Wish I knew what the issue was??? Oh well as long as its working. Enjoy.
 

40-1BlaBla

FNG / Fresh Meat
Jun 24, 2012
11
0
0
After the last game update this map doesn't work properly. Players are spawning without weapons, holding nade in a hand and after the first spawn, at the beginning of the game, the spawn points are missing.
Same happens with Bridges of Druzhina.
Anyone else having these issues?
 
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Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
79
Florida, USA
www.raidersmerciless.com
Gumrackstation is ok...... Bridges of Druzhina is acting as you describe.


I thought perhaps that if a custom map followed an RS map this would occur but that is not the case either.

It cannot be the update as all the other custom maps work fine... Druzhina might need recooking. and fixing so the .ini file works.
 

40-1BlaBla

FNG / Fresh Meat
Jun 24, 2012
11
0
0
On our servers players are still spawning without weapons, but last time the spawn points were fine. nothing is helping re-installing the map, multiple servers restarts, still the same.

Must be related to the update, because even some of the CGT maps are acting the same way, maps like CGT_CD-RedOctoberFactory.
 

VietViking

FNG / Fresh Meat
Sep 25, 2012
352
1
0
Toronto, Ontario
Some of the barbed wire/wooden blockades in the beginning of the map can be stood on top of, or can be walked/ran through

Spoiler!
 

W4lt3r

Member
Sep 24, 2011
54
9
8
Maybe some balancing tips:
Could German spawn on first point either get an ammo point so SL's / CO can restock their Smoke grenades, because for sure the initial stock of nades isn't sufficient unless it's super coordinated game play.

I also find it strange that Germans are launching an offensive without initial support from artillery.. So radio would also be nice. But can't have both so one of the two would be great. Several times seen german teams who just get bogged down to the MG fire from the Russians and insufficient smokes make charges to the A point just suicidal.
 

titsmcgee852

FNG / Fresh Meat
Feb 27, 2013
696
0
0
Have to agree there. That first cap really sucks out the fun for the germans when the russian team is on the ball.
 

El_Swine

FNG / Fresh Meat
Jul 18, 2006
297
17
0
Norway
Phew. Just got back from a loong campaign, we spanked the Axis on Bridges and Winterwald and all the other maps.
But we got bogged down every time we attacked Gumrakstation.
It was the last map we needed to Win the campaign.
When we lost it we had to go back 1 map to defend then back to Gumrakstation again and again.

We played it 4 times, but we always ran out of reinforcements on the two caps after "Headquarter" They kept taking them back.
If we flanked them on one side, we never had time to take the other.
Its too far, especially if you're flanking from the outside.
We won the Campaign eventually by griding down their "Combat Power"

I must have played this map close to 30 times now.
Only time its easy to win is when the defenders have no clue and leaves the cap unprotected.
I don't think the attackers have won more than 20% of the time I've played it.
Even when stacked with some of the best veterans, we could not take it.
Usually because of reinforcements and time.

The biggest problem is that the two caps that follows after headquarter can be re-taken by the defenders.
They can take it back much faster than we can shift from left to right.

A quick and fair fix is to not allow any cap zones to be re-taken.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
I have never yet seen that recapping those objectives as being a problem.

Sometimes the Axis win, sometimes Allies, but most of the time its a close battle.

That has been my experience playing it.