For all you long-range tankers:
5 km x 5 km open battlefield built on digital elevation model of the real location.
July 12, 1943
.........................
First beta test version
TE-Kursk_B1
Playerfiles:
Unzip the file with folders and put the Custom and Maps folders into \Documents\My Games\RedOrchestra2\ROGame\Published\CookedPC
You want to wind up with Props_Kursk.upk in ROGame/Published/CookedPC/Custom
and
TE-Kursk_B1.roe inside ROGame/Published/CookedPC/Maps
To play solo start RO2. Press ~ to open console. Type Open TE-Kursk_B1?minplayers=60 (or however many bots you want), hit Enter, and have fun!
Serverfiles:
(unless you're running a server you don't need these.)
All tanks.
At this point it is fairly basic. I need to see how humans play on it. So far it has just been me and 59 bots destroying tanks.
We might get terrible framerates or perfect fast fps. I really don't know. This is an experiment. As far as I know it is the largest map ever made for Red Orchestra (larger than Krivoi Rog even).
I will welcome feedback in this thread. I use this as my to-do list. Also at this stage it is your wishlist. If there are things you really like, let me know so I can keep them. If there are things to improve, post them too.
A heads up: this is not yet a "pretty" map. As I said above this is for testing how players behave on it. To that end I've included blocked-in forests in their real-world positions. They look like ugly brown blobs now, but their main purpose is to block sightlines and prevent movement.
I am interested in all kinds of feedback on this, even stuff like "hey what are those brown blobs," but I especially will appreciate hearing how your teams play the map.
5 km x 5 km open battlefield built on digital elevation model of the real location.
July 12, 1943
.........................
First beta test version
TE-Kursk_B1
Playerfiles:
Unzip the file with folders and put the Custom and Maps folders into \Documents\My Games\RedOrchestra2\ROGame\Published\CookedPC
You want to wind up with Props_Kursk.upk in ROGame/Published/CookedPC/Custom
and
TE-Kursk_B1.roe inside ROGame/Published/CookedPC/Maps
To play solo start RO2. Press ~ to open console. Type Open TE-Kursk_B1?minplayers=60 (or however many bots you want), hit Enter, and have fun!
Serverfiles:
(unless you're running a server you don't need these.)
All tanks.
At this point it is fairly basic. I need to see how humans play on it. So far it has just been me and 59 bots destroying tanks.
We might get terrible framerates or perfect fast fps. I really don't know. This is an experiment. As far as I know it is the largest map ever made for Red Orchestra (larger than Krivoi Rog even).
I will welcome feedback in this thread. I use this as my to-do list. Also at this stage it is your wishlist. If there are things you really like, let me know so I can keep them. If there are things to improve, post them too.
A heads up: this is not yet a "pretty" map. As I said above this is for testing how players behave on it. To that end I've included blocked-in forests in their real-world positions. They look like ugly brown blobs now, but their main purpose is to block sightlines and prevent movement.
I am interested in all kinds of feedback on this, even stuff like "hey what are those brown blobs," but I especially will appreciate hearing how your teams play the map.
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