Hey,
This is a map I have been working on specially for the IOM, set in Berlin in the last days of the war. It takes its location from the awesome RO1 map made by EvilHobo, although I have entirely changed the layout to reflect what I found in US aerial reconnaissance sources from 1944. It is still in an alpha stage, but I wanted to make it available a little early just to get some feedback on it.
Right now there are no bots, this is partly due to them causing difficult to understand crashes at the moment when properly pathed, but I am not certain they will ever be in because a large part of the map involves verticality they cannot really take advantage of. I already am looking into aesthetic issues especially with the walls right now, as well as several places that cause the player to get snagged and overly steep terrain. Lastly, I am fighting the never ending battle of optimization. Right now I get about 60-50 fps almost all the time, but the view distance is shorter than I'd like, and the fps does seem to occassionally drop.
Hopefully with the help of the IOM team, when this map is finally released it will be able to have 1945 accurate weapons and equipment. For now, it is available to try out with just placeholders, and I am rapidly working to shore things up and smooth things out.
Any feedback is welcome, particularly with regards to how this map should be properly balanced, where a cap could be placed better, or where something like barricades should be made destructable.
[EDIT] Latest Version TE-AltMoabit13A: https://www.dropbox.com/s/zrn4dql4l1a45gm/TE-AltMoabit13A.roe?dl=0
This is a map I have been working on specially for the IOM, set in Berlin in the last days of the war. It takes its location from the awesome RO1 map made by EvilHobo, although I have entirely changed the layout to reflect what I found in US aerial reconnaissance sources from 1944. It is still in an alpha stage, but I wanted to make it available a little early just to get some feedback on it.
Right now there are no bots, this is partly due to them causing difficult to understand crashes at the moment when properly pathed, but I am not certain they will ever be in because a large part of the map involves verticality they cannot really take advantage of. I already am looking into aesthetic issues especially with the walls right now, as well as several places that cause the player to get snagged and overly steep terrain. Lastly, I am fighting the never ending battle of optimization. Right now I get about 60-50 fps almost all the time, but the view distance is shorter than I'd like, and the fps does seem to occassionally drop.
Hopefully with the help of the IOM team, when this map is finally released it will be able to have 1945 accurate weapons and equipment. For now, it is available to try out with just placeholders, and I am rapidly working to shore things up and smooth things out.
Any feedback is welcome, particularly with regards to how this map should be properly balanced, where a cap could be placed better, or where something like barricades should be made destructable.
[EDIT] Latest Version TE-AltMoabit13A: https://www.dropbox.com/s/zrn4dql4l1a45gm/TE-AltMoabit13A.roe?dl=0
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