Make Zeds Stupid!

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Nibe

FNG / Fresh Meat
Oct 28, 2009
225
28
0
the game can be made harder in more non-annoying ways then this
If it is annoying, that is a good thing. It won't annoy me, because I know how to throw nades so the zeds can't dodge em easily :rolleyes:
 

ScarFace

FNG / Fresh Meat
Oct 28, 2009
343
3
0
What bothers me most is that beheaded ZEDs still know where you are and aren't just flailing their arms around aimlessly but still go one attacking you as if nothing happened.


I agree with this COMPLETELY. I've lost more health from a gorefast I beheaded with my Scar a while go...who walks 50 feet straight towards me to get in a swipe or to, while I busy dealin with zeds which are actually alive.
 
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HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
You know...I see a lot of people complain about this...but I've never noticed it...

Rly? They always walk away from the nades o_O, unless in tight space where they cant move. Thats why grenades are pretty much useless in open areas... you cant even kill a fakin clot with it since they run away and get only a slight blast wave damage.. >_>

What about adding the ability to cook grenades. Then you can hold the grenade for a few seconds, throw it, and have it explode before the specimens have a chance to turn 360 degrees and walk away.

GREAT idea. Hope they implement that.
 

Wildcolt

FNG / Fresh Meat
Oct 26, 2009
275
1
0
I hit them in the face with grenades and they just continue to walk at me, grenade blows up and their body comes towards me in pieces...am i missing something? *shrug*

and lol@turning360degrees
 

ScarFace

FNG / Fresh Meat
Oct 28, 2009
343
3
0
I hit them in the face with grenades and they just continue to walk at me, grenade blows up and their body comes towards me in pieces...am i missing something? *shrug*

and lol@turning360degrees


If you throw a nade at a group of oncoming zeds they will always and i repeat ALWAYS try to move away from it, unless they already have ahold of you.
 

Yu_Fucndie

FNG / Fresh Meat
Nov 23, 2009
91
5
0
USA
What bothers me most is that beheaded ZEDs still know where you are and aren't just flailing their arms around aimlessly but still go one attacking you as if nothing happened.

I completely agree with this too. They do seem to still know where you are and that just doesn’t make sense. They have eyes and ears so no head should leave them completely discombobulated.

I've rarely seen them do it.
They just walk to the side a little, or miss the grenade by walking forward.

Exactly. They walk away from it and like others have stated, your nades won’t even kill a clot when they do this. Now if you are in a hallway then ya, they can’t really get away from it. What we’re talking about is in an open area. Point is, they should not try to avoid a nade cause they are dumb. If they are supposed to be smart enough to know what a nade is, then maybe they should be throwing them back at us. Or finding ammo and weapons laying around and shooting at us. That would make more sense.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
Well maybe they have instincts like animals or something.

If you threw a rock at a tiger it would move away from it just out of pure reflex. If it put two and two together it might even understand that the gray rock things can go splodey splodey and hurt him.
 

avp2501

FNG / Fresh Meat
Jul 4, 2009
976
51
0
Lost in the land of Magic
I usually save up my grenades for escaping. If I'm stuggling I can just throw down a few and leg it knowing that they will be too busy avoiding the grenade thus allowing you to escape.

Of course throw the nade in FRONT of them and not into them. Since the grenade doesn't always kill it might throw one of them at you.
 
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Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Always have wanted to cook grenades in KF.

I've seen both behaviors. Some try to dodge and some don't. I think it has to do with whether or not they have the grenade thrower targeted.

It's never bothered me that much...but since the Level Up patch, vanilla grenades are a hell of a lot less impressive. So I've noticed the avoidance behavior more lately.

In the end I prefer tougher bots though, and I still want to keep the AI behavior in. Specimen are fairly mindless already, and don't need to be any more so.

And yes to changing the headless specimen behavior. That seems to be an intentional thing, because bloats display the proper amount of wandering around without their heads.

TWI might not want the baseline shock troops to be even less effective than they already are. You get used to keeping an eye on headless specimen, especially Gorefasts, and while I do like that, it still feels wrong to get pursued by headless guys.
 

ctalop

FNG / Fresh Meat
Nov 29, 2009
26
0
0
I only use grenades for suiciding so I can make it easier for those who are still alive. It's better than getting stuck in reload animation when cornered.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
What bothers me most is that beheaded ZEDs still know where you are and aren't just flailing their arms around aimlessly but still go one attacking you as if nothing happened.

Not to mention that a beheaded FP raged on you will seek you out like a guided missile. That and the nade avoidance really piss me off with the specimens. Hand grenades are almost useless vs most specimens now.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
this feature was actually deliberatly added, twas a few patches back i think people were asking for it to be added back then...
 

rckrdude

FNG / Fresh Meat
Sep 16, 2009
313
86
0
McAllen, TX
Not to mention that a beheaded FP raged on you will seek you out like a guided missile. That and the nade avoidance really piss me off with the specimens. Hand grenades are almost useless vs most specimens now.

You can still make FPs bleed out? I remember it was like that before the patch but I thought it was fixed.