Why not to dodge? People whine anyway that game is too easy.
the game can be made harder in more non-annoying ways then this
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Why not to dodge? People whine anyway that game is too easy.
If it is annoying, that is a good thing. It won't annoy me, because I know how to throw nades so the zeds can't dodge em easilythe game can be made harder in more non-annoying ways then this
What bothers me most is that beheaded ZEDs still know where you are and aren't just flailing their arms around aimlessly but still go one attacking you as if nothing happened.
You know...I see a lot of people complain about this...but I've never noticed it...
What about adding the ability to cook grenades. Then you can hold the grenade for a few seconds, throw it, and have it explode before the specimens have a chance to turn 360 degrees and walk away.
I hit them in the face with grenades and they just continue to walk at me, grenade blows up and their body comes towards me in pieces...am i missing something? *shrug*
and lol@turning360degrees
I guess I throw special nades then?If you throw a nade at a group of oncoming zeds they will always and i repeat ALWAYS try to move away from it, unless they already have ahold of you.
I guess I throw special nades then?
What bothers me most is that beheaded ZEDs still know where you are and aren't just flailing their arms around aimlessly but still go one attacking you as if nothing happened.
I've rarely seen them do it.
They just walk to the side a little, or miss the grenade by walking forward.
What bothers me most is that beheaded ZEDs still know where you are and aren't just flailing their arms around aimlessly but still go one attacking you as if nothing happened.
Not to mention that a beheaded FP raged on you will seek you out like a guided missile. That and the nade avoidance really piss me off with the specimens. Hand grenades are almost useless vs most specimens now.
this feature was actually deliberatly added, twas a few patches back i think people were asking for it to be added back then...