Well, this is a copy of a bit of an off-topic reply i made to a post in other section, and i think it asks for a new thread... I made a search, couldn't find any especifically related threads, if there are any, i'm sorry.
The post Is about the M14. There's a lot of people on the forums that questions it's usefullness, particularly in the accuracy department. After some use, (and a lot of experiences with past iterations of the weapon in different games, namely the M1 in CoD2) i've narrowed it down, in my opinion of course, to the way it's ironsights are currently designed.
The M14 ironsight in the game is TOO obstructive. Granted, the real life counterpart is also obstructive, the ghost ring is more elevated and allows for a view less obstructed by the calibration knobs and rifle body, thus, better aiming and easier control.
Example Here:
This M14 civilian variant shows what i mean.
_____
And here is:
The Cod 2 M1 Garand sight. I know killing floor uses an m14, still the sights are very similar and having played COD 2 for a long time I can say that their perspective of the rear sight is better at least for me, besides more functional also seems more on par with the real ones, both M14 and M1.
More COD 2 screens with Background references, as requested (more will be added):
I guess a little change in the models and animation could introduce this, although it's probably more trouble than it's worth for Tripwire.
Some sort of M14 buff would still be awesome though.
Edit: Here is an ingame screenshot of killing floor's M14 EBR for comparison, taken by me.
In my opinion, the sight implemented into KF is much more obstructive.
Tripwire could always add an ACOG/Red Dot/Reflex/Fancy *** sight, since the EBR versions of the M14 seem to have been made specifically for that purpose, (and the new auto-shotgun sight model would probably fit nice enough, just throwin it out there, y'know, just sayin'...).
That would most likely be an easier, more acceptable solution and would make the sight a lot better to use.
Anyways, I do understand that changing the Ironsight to a Reflex sight might be an issue to some players, it's only natural. If we instead had the option to do it, it probably would be better.
EDIT2: Just noticed another thing which i think is part of the problem. The front sight gate in the KF M14EBR just seems too large and wide in comparison to its ghost ring, which i think causes some of the aiming issues. A smaller front sight, i'm convinced, would also help making the Ironsight better to use overall, especially for percision shooting.
Further edit:
Here:
Is the M14EBR MOD 0 in which the KF m14 seems to be based on. Just for reference in case the other one doesn't look right. I couldn't find a clear ironsights picture of the MOD 0, but it seems to me the ironsights are the same ones utilized in the other versions of the M14.
Also, note the various telescopic rails in the gun, obviously designed to accomodate attachements, such as sights, or laser modules.
Above is ro_sauces little mod, which allows for a more distant view of the ironsights. It seems, to me, actually a good ammount less obstructive than the original!
_________________________________
Note that this thread is MY opinion on the sights of the weapon, if you disagree good, i encourage you to post a CONSTRUCTIVE post as to why. If you agree, also good, please provide some feedback or aditional information you think is relevant. Any input is appreciated.
English is not my first language, and this is the internet, so please forgive any eventual grammatical or punctuational error.
The post Is about the M14. There's a lot of people on the forums that questions it's usefullness, particularly in the accuracy department. After some use, (and a lot of experiences with past iterations of the weapon in different games, namely the M1 in CoD2) i've narrowed it down, in my opinion of course, to the way it's ironsights are currently designed.
The M14 ironsight in the game is TOO obstructive. Granted, the real life counterpart is also obstructive, the ghost ring is more elevated and allows for a view less obstructed by the calibration knobs and rifle body, thus, better aiming and easier control.
Example Here:
Spoiler!
This M14 civilian variant shows what i mean.
_____
And here is:
Spoiler!
The Cod 2 M1 Garand sight. I know killing floor uses an m14, still the sights are very similar and having played COD 2 for a long time I can say that their perspective of the rear sight is better at least for me, besides more functional also seems more on par with the real ones, both M14 and M1.
More COD 2 screens with Background references, as requested (more will be added):
Spoiler!
I guess a little change in the models and animation could introduce this, although it's probably more trouble than it's worth for Tripwire.
Some sort of M14 buff would still be awesome though.
Edit: Here is an ingame screenshot of killing floor's M14 EBR for comparison, taken by me.
Spoiler!
In my opinion, the sight implemented into KF is much more obstructive.
Tripwire could always add an ACOG/Red Dot/Reflex/Fancy *** sight, since the EBR versions of the M14 seem to have been made specifically for that purpose, (and the new auto-shotgun sight model would probably fit nice enough, just throwin it out there, y'know, just sayin'...).
That would most likely be an easier, more acceptable solution and would make the sight a lot better to use.
Anyways, I do understand that changing the Ironsight to a Reflex sight might be an issue to some players, it's only natural. If we instead had the option to do it, it probably would be better.
EDIT2: Just noticed another thing which i think is part of the problem. The front sight gate in the KF M14EBR just seems too large and wide in comparison to its ghost ring, which i think causes some of the aiming issues. A smaller front sight, i'm convinced, would also help making the Ironsight better to use overall, especially for percision shooting.
Further edit:
Here:
Spoiler!
Is the M14EBR MOD 0 in which the KF m14 seems to be based on. Just for reference in case the other one doesn't look right. I couldn't find a clear ironsights picture of the MOD 0, but it seems to me the ironsights are the same ones utilized in the other versions of the M14.
Also, note the various telescopic rails in the gun, obviously designed to accomodate attachements, such as sights, or laser modules.
i know, i just get tired of people doing back and forth about "you said this" and "no you said that", throwing the main topic out of whack.
here; i zipped it and tossed it to the wind of the internet:
http://www.gamefront.com/files/21170753/m14adjusted.7z
in solo mode, type in console "enablecheats", then "summon m14test.m14testpickup"
and it will spawn for use.
Spoiler!
Above is ro_sauces little mod, which allows for a more distant view of the ironsights. It seems, to me, actually a good ammount less obstructive than the original!
_________________________________
Note that this thread is MY opinion on the sights of the weapon, if you disagree good, i encourage you to post a CONSTRUCTIVE post as to why. If you agree, also good, please provide some feedback or aditional information you think is relevant. Any input is appreciated.
English is not my first language, and this is the internet, so please forgive any eventual grammatical or punctuational error.
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