I'v just exported my 3ds max mesh into unreal editor and added a light. But the window frame becomes distorted and doesn't look right. How do I fix this?
Yea I'v been using autosmooth now, and it sort of has helped, but its the large flat surfaces that are causing the most trouble, as when a shadow is projected on it, the shadow is stretched along the long sides, which makes some wierd black triangles.