• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Levels Tab/Level streaming

slavek

FNG / Fresh Meat
May 4, 2006
3,075
943
0
UnrealEd: Viewport #1
I noticed that TW KF maps use "Levels" (FX/Lights/Blood, etc.) Is there any effect on map performance or is it simply for the sake of convenience(Kismet, being able to toggle visuals, easy finding)? This is new to me as I'm coming from UE2.
 

KingKitNip

FNG / Fresh Meat
Jan 3, 2010
166
0
0
I've always wondered this as well, though no one who makes custom maps seems to do this.
 

-MGS- Sniper

FNG / Fresh Meat
May 22, 2011
869
38
0
Level streaming enables more than one person to work on the map ie one for lighting , one for visuals etc..


There is some benefit to streaming in performance terms also.


Streaming is not working for custom maps as the Servers will not download all the corresponding files needed for a map so if multiple people are working on a custom map it would need to be packaged as one for release.
 
Last edited: