Dear Killing Floor players,
I know, there are a lot of other "increase the perk level!!!"-threads and I don't want to create another one of "level 7: double requirements of level 6, level 8: double requirements of level 7 (and so on)".
What I want is a final perk release with some challenges and special conditions.
I thought about this idea for many hours and I'm still thinking, that perk level 7 should be released.
Also this new perk level should give the player the feeling, that he's finally (more) specialized and a bit more unique.
I will explain my idea with three examples: Medic, Commando and Sharpshooter.
Before explaining I'll tell you the level 7 perk system.
What will change with level 7?
Well, of course the perk icon need two golden stars - the most interesting point!
Kidding aside.
Actual we have a Medic requirement of 100k healing points.
Imo there is one way to make the level 7 perk more interesting and not only bringing the requirement up to a factor of x2, x2,25 or x2,5.
Before I start explaining I think removing actual start weapon of Medic would help balancing the game (in Suicidal, HoE and maybe a higher difficulty, but that's not the point here). In wave 1 a Medic can also heal with the syringe.
And it's no problem to buy the medic gun in wave 2.
1. The factor of actual requirements x2,5 or x2,2 for reaching level 7.
1.1 Medic:
100k * 2,5 = 250k
1.2 Commando:
3600 stalkers * 2,5 = 9000 stalkers
5,5M damage * 2,2 = 12,1M damage
1.3 Sharpshooter
8500 headshots * 2,25 = 19125 headshots
2. Make the level up unique!
You can choose between two options as Medic, Commando and SS. But only one time.
// Notice: Maybe there should be a possibility to test the different specializations
2.1 Medic:
2.1.1 first option - the ranged Medic
- start on Suicidal/HoE games with the medic gun
- your medic gun will have the abilty to shoot three healing darts now.
(your syringe heal won't be affected)
- you've learned how to use the medic gun useful, it's easier for you to carry it now - you can carry to two more ammo boxes(? don't know whether it's the correct word)
- Medic doesn't spawn with the two more ammo boxes
- reduce the bloat bile resistence to 65%
2.1.2 second option - the melee Medic
- increase the bloat bile resistence to 80% (discussible)
- your syringe has the ability to heal up to three times
(your medic gun won't be affected)
- increase movement speed while taking syringe by 2,5% for max six seconds
- reduce the number of ammo boxes, that could be carried by a medic by two
- 75% discount on body armor (discussible)
(- because often using syringe and not using medic gun often, >reduce< the discount of medic gun to 85%) (discussible)
2.2 Commando:
2.2.1 first option - the long-ranged Commando
- can see cloaked stalkers from 20m
- can see enemy health from 22m
- spawn with scar (half of max ammo)
- reduce maximum clip size (Bullpup/AK47/SCAR) by one
2.2.2 second option - the mid-ranged Commando
- 40% faster reload with all weapons
- 30% larger Bullpup/AK47/SCAR clip
- up to 5 Zed-time extensions
2.3 Sharpshooter:
2.3.1 first option - the Gunslinger
- specialized mid-range guy
- 85% less recoil with handcannon/pistol
- 70% faster reload with handcannon/pistol
- 75% discount on handcannon/pistol
- spawn with handcannon
2.3.2 second option - the long-range SS (sniper)
- spawn with Crossbow
- 145% more headshot damage with Crossbow and M14 (discussible)
- 10% discount on Crossbow bolts
3. All perks level 7?
No. I think you should only have the possibility to level up three of your seven perks to level 7. You can't level it up in game. You have to go to "Profile and Archievements" and select a button like "Level up" and after the click you'll see - everytime you'll click this button - an information, that you can only level up three of your perks and specialize only one time by perk.
After closing this popup you can select the perk, you want to level up. After clicking on it, a popup will open, which will show the two different specializations. After selecting one, you have to click the OK-Button and - like Windows OS - confirm your selection.
// Notice: maybe there should be an option to reset every specialization two times. So you CAN reset it but you CAN'T level up another perk, if you have already leveled up three perks.
I hope you like my idea(s).
The attributes of the different specializations aren't final, of course.
English isn't my mother language, that's why I didn't find any "creative" names for the specializations. Only wanted to show you my thoughts about the leve 7 perk system.
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