In last patches some efforts have been made to make LAW more playable, most notably increasing the 'safe range' at which a rocket arms, to prevent players killing themselves by accidental stalker shots and explosions on too close targets.
Yet, still one problem remains: nearby grenade explosions can detonate your otherwise "unarmed" rocket as soon as it leaves the launcher, resulting in point blank explosion in the face.
It's a real problem when there is another demo in the team or grenade - flinging support specialist. Once I died three times during one game due to overzealous teammates 'saving me' from a single crawler while I was shooting some bigger zeds.
It's a real pain in the *** to describe this problem to people while playing. They don't seem to see the connection.
So, TWI, is there any chance a LAW rocket could be really unarmed till it reaches the safe distance, or we have to get used to be blown to pieces by this bizarre case of friendly fire?
:IS2:
Yet, still one problem remains: nearby grenade explosions can detonate your otherwise "unarmed" rocket as soon as it leaves the launcher, resulting in point blank explosion in the face.
It's a real problem when there is another demo in the team or grenade - flinging support specialist. Once I died three times during one game due to overzealous teammates 'saving me' from a single crawler while I was shooting some bigger zeds.
It's a real pain in the *** to describe this problem to people while playing. They don't seem to see the connection.
So, TWI, is there any chance a LAW rocket could be really unarmed till it reaches the safe distance, or we have to get used to be blown to pieces by this bizarre case of friendly fire?
:IS2: