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LAW is still dangerous

vealck

Grizzled Veteran
Aug 19, 2009
2,815
232
In last patches some efforts have been made to make LAW more playable, most notably increasing the 'safe range' at which a rocket arms, to prevent players killing themselves by accidental stalker shots and explosions on too close targets.

Yet, still one problem remains: nearby grenade explosions can detonate your otherwise "unarmed" rocket as soon as it leaves the launcher, resulting in point blank explosion in the face.

It's a real problem when there is another demo in the team or grenade - flinging support specialist. Once I died three times during one game due to overzealous teammates 'saving me' from a single crawler while I was shooting some bigger zeds.

It's a real pain in the *** to describe this problem to people while playing. They don't seem to see the connection.

So, TWI, is there any chance a LAW rocket could be really unarmed till it reaches the safe distance, or we have to get used to be blown to pieces by this bizarre case of friendly fire?

:IS2:
 
Haven't noticed this yet, but there are a couple of other glitches with grenades still. One is if you get hit by a husk while holding a nade, it blows up. The other one is the one I call the "nade glitch", and when I say that in game, everyone knows what I mean. You throw a nade far away, and it blows up like it is right next to you. Some people said it was the grenade actually hitting something and dropping, but looking like it still landed far away. I have had this happen even though no teammates or objects were remotely close to my grenade's path. It is especially noticeable with the new patch.

I used to use nades a lot, now I barely bother. It is not worth the risk of randomly blowing myself up. It is like playing Russian Roulette every time you use a grenade.
 
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Well, on a side note effect described by me earlier is also present in grenade launchers - someone's grenade can detonate yours in your face, but with demo resistance these cases are usually not fatal.

But when it comes to LAW - its weight, cost, aiming mode and required distance... it's already tough toy to play with. Russian roulette thing makes it even less rewarding to play with it, so I think the rocket should be detonated by friendly fire only when it's at its explosive arming distance from player.
 
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Well, on a side note effect described by me earlier is also present in grenade launchers - someone's grenade can detonate yours in your face, but with demo resistance these cases are usually not fatal.

But when it comes to LAW - its weight, cost, aiming mode and required distance... it's already tough toy to play with. Russian roulette thing makes it even less rewarding to play with it, so I think the rocket should be detonated by friendly fire only when it's at its explosive arming distance from player.

Agreed. I have been using the LAW lately, and haven't noticed this. No one throws grenades at me, though.
 
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Haven't noticed this yet, but there are a couple of other glitches with grenades still. One is if you get hit by a husk while holding a nade, it blows up. The other one is the one I call the "nade glitch", and when I say that in game, everyone knows what I mean. You throw a nade far away, and it blows up like it is right next to you. Some people said it was the grenade actually hitting something and dropping, but looking like it still landed far away. I have had this happen even though no teammates or objects were remotely close to my grenade's path. It is especially noticeable with the new patch.

I used to use nades a lot, now I barely bother. It is not worth the risk of randomly blowing myself up. It is like playing Russian Roulette every time you use a grenade.


Yes, this is probably deserving of its own thread. After the patch, the problem of grenades blowing up at your feet when they clearly, from you POV, landed much further away (actually watching the grenades full path) has increased tenfold. I don't know what causes this, but I no longer throw grenades because of it. Grenades have become useless after the patch simply because they are too risky.

I once tested this with a friend, where he threw a grenade before the wave even started and it was only me and him in the server. The first grenade he threw into the wide open air, blew up at his feet and almost killed him. Then immediately after, he threw another grenade, which behaved normally.

Before the patch, this used to happen to me, but that was because I was a noob and didn't know how to throw grenades. Just before the patch, I had gotten used to them and never blew up anymore. But something changed because half the time when I use grenades now, I blow my self up, which used to never happen. I'm in the habbit of watching the grenade and seeing where it goes, because sometimes it bounces off people even though it shouldn't. But now, you'll watch it go off into the distance only to blow up at your feet.

As to OP, yeah it would be nice if they changed this so the rocket doesn't blow up, but I haven't seen it myself since I rarely use the LAW.
 
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Fun fact is you can also do the same to husks and patty.

I once soloing suicidal (HoE not added) on westlonden, And I placed two pipes in the middle of the gate lead to the ground floor trader. Patty tried to blow up the gate, and I get lucky to detonate his rocket with my LAW rocket. He is one-shotted. Pipes + his rocket + my rocket instan-killed him.

And for husk you can somehow detonate his fire ball with any explosive too. However I'm not usre if this will really do damage to zeds. Because I set some of the zeds on fire with this method several times, and they NEVER burn to death. They just keep burning, running at me, and dont die.
 
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I once soloing suicidal (HoE not added) on westlonden, And I placed two pipes in the middle of the gate lead to the ground floor trader. Patty tried to blow up the gate, and I get lucky to detonate his rocket with my LAW rocket. He is one-shotted. Pipes + his rocket + my rocket instan-killed him.

That sounds incredibly hilarious, wish I could have seen it.
 
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Yes, this is probably deserving of its own thread. After the patch, the problem of grenades blowing up at your feet when they clearly, from you POV, landed much further away (actually watching the grenades full path) has increased tenfold. I don't know what causes this, but I no longer throw grenades because of it. Grenades have become useless after the patch simply because they are too risky.

I once tested this with a friend, where he threw a grenade before the wave even started and it was only me and him in the server. The first grenade he threw into the wide open air, blew up at his feet and almost killed him. Then immediately after, he threw another grenade, which behaved normally.

Before the patch, this used to happen to me, but that was because I was a noob and didn't know how to throw grenades. Just before the patch, I had gotten used to them and never blew up anymore. But something changed because half the time when I use grenades now, I blow my self up, which used to never happen. I'm in the habbit of watching the grenade and seeing where it goes, because sometimes it bounces off people even though it shouldn't. But now, you'll watch it go off into the distance only to blow up at your feet.

As to OP, yeah it would be nice if they changed this so the rocket doesn't blow up, but I haven't seen it myself since I rarely use the LAW.

This just happened to me today, I would suppose it's due to the client and server having different ideas of where that grenade really is.
 
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And for husk you can somehow detonate his fire ball with any explosive too. However I'm not usre if this will really do damage to zeds. Because I set some of the zeds on fire with this method several times, and they NEVER burn to death. They just keep burning, running at me, and dont die.

That's because even on normal difficulty (!) a clot has 30% more health than the players do. On suicidal a little fragile crawler can take more punishment than unarmoured player.

Zed's damage is scaled to player health. Weapons damage is scaled to zed health. Zeds can have thousands of health points, while players always have 100. That's why on 100% FF server you can kill someone with one shot from 9MM and also that's why when specimen engage in a fight between themselves, it can took hours. And ultimately, that's why burning damage from husk's fireball would need several minutes to kill even the lesser zeds.
 
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That's because even on normal difficulty (!) a clot has 30% more health than the players do. On suicidal a little fragile crawler can take more punishment than unarmoured player.

Zed's damage is scaled to player health. Weapons damage is scaled to zed health. Zeds can have thousands of health points, while players always have 100. That's why on 100% FF server you can kill someone with one shot from 9MM and also that's why when specimen engage in a fight between themselves, it can took hours. And ultimately, that's why burning damage from husk's fireball would need several minutes to kill even the lesser zeds.


Clots stalkers crawlers ALWAYS have the same health. And if the burn damage is not enough to kill the zed, it will goes off after a couple of seconds. Not burning FOREVER.
 
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Clots stalkers crawlers ALWAYS have the same health. And if the burn damage is not enough to kill the zed, it will goes off after a couple of seconds. Not burning FOREVER.

You talk like you never bothered to play on more than one difficulty setting.

Clots, stalkers and crawlers do not receive health bonuses per player count. Their base health points are different on different difficulty settings. For example clot base health ranges from 65 on beginner to 228 on HoE.
 
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Haven't noticed this yet, but there are a couple of other glitches with grenades still. One is if you get hit by a husk while holding a nade, it blows up. The other one is the one I call the "nade glitch", and when I say that in game, everyone knows what I mean. You throw a nade far away, and it blows up like it is right next to you. Some people said it was the grenade actually hitting something and dropping, but looking like it still landed far away. I have had this happen even though no teammates or objects were remotely close to my grenade's path. It is especially noticeable with the new patch.

I used to use nades a lot, now I barely bother. It is not worth the risk of randomly blowing myself up. It is like playing Russian Roulette every time you use a grenade.

Agreed... It's so annoying.. ><

I was playing a game with a friend and well.. he died, but I survived. It went great, and I was like.. Mwuhaha! I have 11 nades, time to spam those last 22 zeds. I was throwing like 4-5 nades and then I blew up?! And no there wasn't a stalker infront of me.. I was throwing them down to the zeds (I was a bit above), and still managed to die... Stupid nade bug..

So I rarely use nades myself. If I do, I make sure not to throw more than 2 at the time.
 
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