[QUOTE='[Mad_Murdock]
We say: the server updating everything is laggy because it has to track everything and update every client.
You say: We cannot use client side lag comp. because it will stress the server so much we all lag.[/QUOTE]
I think you misunderstood.
In its current state, the engine has no lag compensation at all.
Lag compensation can be implemented on either the server or client side.
Server is not ideal as it comes with a lot of load, and the servers are already pretty loaded from this CPU-heavy title.
Client is not ideal as it comes with a huge potential for cheating, as the server has to trust the data coming from the client (which may have been modified somehow)
at least that's how I understood it.
Personally, I'd prefer to have the choice to use the benefits of client side lag compensation, and the ability to turn it off if there is a perceived large amount of cheating (despite VAC and PB being enabled).
The approach that TWI has taken (nothing at all) just comes across as being lazy, and the whole "it will bork my game by having me die behind walls" thing just sounds like an excuse to cover that up.
We say: the server updating everything is laggy because it has to track everything and update every client.
You say: We cannot use client side lag comp. because it will stress the server so much we all lag.[/QUOTE]
I think you misunderstood.
In its current state, the engine has no lag compensation at all.
Lag compensation can be implemented on either the server or client side.
Server is not ideal as it comes with a lot of load, and the servers are already pretty loaded from this CPU-heavy title.
Client is not ideal as it comes with a huge potential for cheating, as the server has to trust the data coming from the client (which may have been modified somehow)
at least that's how I understood it.
Personally, I'd prefer to have the choice to use the benefits of client side lag compensation, and the ability to turn it off if there is a perceived large amount of cheating (despite VAC and PB being enabled).
The approach that TWI has taken (nothing at all) just comes across as being lazy, and the whole "it will bork my game by having me die behind walls" thing just sounds like an excuse to cover that up.
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