I didn't watch the whole video. I only watched the first couple of minutes as they were repetitive and I don't speak Italian
(And I don't know what values TW uses for the PTRS ballistics.) Btw, no need for the innuendo. I've been around the block a few times. If you want to swap loads, shooting match scores or battle stories....
In your calculations, you're not adding reaction time. ie. The time between when brain says pull the trigger, the finger pulls the trigger, and the hammer falls on the primer, the powder ignites and the bullet actually leaves the barrel . Now you've missed your torso.
But none the less, whether one has to lead the target 6cm or 6m, its still having to lead. Same principle applies. Apparently some are better at deciphering what that lead should be than others. I tend to figure the lead required for latency just as I would if I were at the range shooting long range targets with a stiff cross wind. ( I mean after all, while in RO2 wind is not factored into the ballistics, but surely you see its effects on objects in the game? Paper blowing, bushes swaying, etc. So its not really
that big of a stretch.
) I just 'dial in' my latency.
And yes latency lead is constant for a given value whether the target is up close or far away. Once a player gets that through his head, it no longer becomes an issue. If your enemy is 5m in front of you, you'd still better figure in that latency. But I, like everyone else, as a rifleman get frustrated with the 'zig-zag and lag syndrome' as I call it. That is, the rambo smg'er or semi-auto that comes storming through the room guns blazing. No one does that irl. A bit gamey for my taste. But I used to get even more frustrated when I would inexplicably die after running safely into cover. In a game that will kill you after you've reached safe cover, one almost has to play on a server with a killcam on to keep their sanity. Not somthing I care to do.....
I think once server optimaztion is completed and the average player's ping on a full server is sub-100, the play will improve.
In the end, I suppose its all a matter of personal preference. Personally, I like the challenge of being the master of my own shots.
Its a dead horse and I'm done beating it....