Just a few suggestions.
1. The TriggerLights are really making FPS drop significantly. You have over 50 in your map and in some areas they are crippling. This is one big thing that's influencing your FPS in your screenshot.
2. Your bots are using ZombiePathNodes for navigation. Default maps use regular PathNodes with a few ZombiePathNodes used sparingly in significant areas. I don't know the effect of all those ZombiePathNodes but just something to consider.
3. Test your blocked off areas very thoroughly. I can jump over the burning rubbish bin and go to the left side of a zombie zone volume.
4. Some zones don't have a zoninfo and the change from fog to zero fog is noticable and out of context.
Other than that, it's looking really cool and brings a whole new culture and all the characteristics that go with it to KF. Keep it coming as it's ultimately looking like it's going to be a good one.
Lose the London taxis and give us a few Ladas
1. The TriggerLights are really making FPS drop significantly. You have over 50 in your map and in some areas they are crippling. This is one big thing that's influencing your FPS in your screenshot.
2. Your bots are using ZombiePathNodes for navigation. Default maps use regular PathNodes with a few ZombiePathNodes used sparingly in significant areas. I don't know the effect of all those ZombiePathNodes but just something to consider.
3. Test your blocked off areas very thoroughly. I can jump over the burning rubbish bin and go to the left side of a zombie zone volume.
4. Some zones don't have a zoninfo and the change from fog to zero fog is noticable and out of context.
Other than that, it's looking really cool and brings a whole new culture and all the characteristics that go with it to KF. Keep it coming as it's ultimately looking like it's going to be a good one.
Lose the London taxis and give us a few Ladas
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