there is a way to scale the entire map here is url to sumone posting how to: [url]http://forums.tripwireinteractive.com/showpost.php?p=452308&postcount=2[/URL]
Also please work on releasing other remakes of Postal 2 maps...like try porting over the MP maps + try and continue getting SP maps from the game...and if possible the expansion...
All = pwnage...cuz Postal 2 + 3 = pwnage to all of mankind...
---Stixsmaster
http://www.megaupload.com/?d=Q5NBGX50 ENJOY!
as for the static meshes. turn em into brushes in postal2 editor then export it and import it into kfed and then right click the brush and convert it to a static mesh. If you got the textures in the right place it'll skin em for ya too. Some meshes do not like to play nice but most do. The ones that dont i had to export into maya and reskin them myself and then put em back into unrealed..... god i hope this was worth it!