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Level Design KF-ParadiseMall

acidchalk

Grizzled Veteran
May 24, 2009
155
0
ENJOY!!!!!!!!!!!!!!!!

http://www.megaupload.com/?d=Q5NBGX50

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there is a way to scale the entire map here is url to sumone posting how to: http://forums.tripwireinteractive.com/showpost.php?p=452308&postcount=2

Also please work on releasing other remakes of Postal 2 maps...like try porting over the MP maps + try and continue getting SP maps from the game...and if possible the expansion...

All = pwnage...cuz Postal 2 + 3 = pwnage to all of mankind...

---Stixsmaster
 
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there is a way to scale the entire map here is url to sumone posting how to: [url]http://forums.tripwireinteractive.com/showpost.php?p=452308&postcount=2[/URL]

Also please work on releasing other remakes of Postal 2 maps...like try porting over the MP maps + try and continue getting SP maps from the game...and if possible the expansion...

All = pwnage...cuz Postal 2 + 3 = pwnage to all of mankind...

---Stixsmaster


I'll try, it's just that porting these things over is sooooo draining rofl. i'm only about 30% done with that and it's only the eastern section. Cool thing is i got that catchy little mall music playing while you're using the trader which is fun lol.
 
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Ok, Dunno if it's the right place, but I was wondering if you could point me to a tutorial on how to port the static meshes from Postal 2 to Killing Floor. I know a few statics from this game that would be perfect for my map.


Also, I'm sorry if this is not the right place, of if I did something wrong. :(
 
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http://www.megaupload.com/?d=Q5NBGX50 ENJOY!

as for the static meshes. turn em into brushes in postal2 editor then export it and import it into kfed and then right click the brush and convert it to a static mesh. If you got the textures in the right place it'll skin em for ya too. Some meshes do not like to play nice but most do. The ones that dont i had to export into maya and reskin them myself and then put em back into unrealed..... god i hope this was worth it!
 
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http://www.megaupload.com/?d=Q5NBGX50 ENJOY!

as for the static meshes. turn em into brushes in postal2 editor then export it and import it into kfed and then right click the brush and convert it to a static mesh. If you got the textures in the right place it'll skin em for ya too. Some meshes do not like to play nice but most do. The ones that dont i had to export into maya and reskin them myself and then put em back into unrealed..... god i hope this was worth it!

Ah thanks that will come in handy.
 
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