Maw of Madness
You and your team find yourselves stuck on a series of floating, escher-like platforms suspended high above ground. In the distance, a misty forest stretches vulnerably along the base of a sputtering volcano, spewing forth fire and molten lava, bathing the battleground in cinders and ash.
Not only are you at the mercy of the horrifying zeds hunting for prey, for below this maze of strange and bizarre architecture lurks the god-like creature known only as the Maw of Madness - a many-eyed, god-like being with a voracious appetite and a tooth-filled mouth that could swallow an entire house.
He is eternal. His patience is ever-lasting. And all he waits for, is for you to take a wrong step.
<-----------------YouTube Showcase Video----------------->
Alternative download #1 [www.synchaoz.com]
Alternative download #3[ModDB]
Alternative download #2[DropBox]
Alternative download #1 [www.synchaoz.com]
Alternative download #3[ModDB]
Alternative download #2[DropBox]
Maw of Madness is a super hectic and fast-paced KF2 map that has you constantly on the move across an intricate and varied layout that offers multiple paths and escape routes, while always the danger of falling over the edge looms above you like a Damocles sword.
The map is set across the backdrop of a beautiful mountain range with a misty forest stretching beneath the feet of a sputtering volcano, while a colossal golden-winged angel statue watches from atop a distant windswept mountain peak.
- Latest version: 2 (December 29, 2015)
- Map size: Small, but highly mobile
- Difficulty: Pretty darn high (in solo mode at least)
- Destructibles: A handful of fun interactive elements scattered around the map
- Lighting: Overall pleasantly bright light (purely static, no destructibles)
- Pickups: Many ammo and weapon spawns in easy to see places (you'll need them...)
- That's odd... there also seems to be some cryptic messages hinting at something? Hmmm . . .
Version 2 history (December 29, 2015)
- Optimized blocking volumes for zeds a bit (to prevent them from falling out of map as much)
- Added environment dialogue volumes
- Made the secret area a little less secret and easier to find
- Minor geometry tweaks
- Blood splatter on the ground below should be somewhat less enormous in size
As for personal notes on development I want to say that this has been the most fun mapping project I've had so far! Okay granted this is only my third map, but it was SUPER fun to do and sort of makes me realize that taking the more surreal route in map design really appeals to me. I think you can expect to see more of this style from me in the future
Also due to the nature of the map, zeds may fall down on their own without player interaction. I've added a truckload of blocking volumes to limit this as much as possible while still maintaining a somewhat logical pathing that allows them to move effectively while still being vulnerable to getting knocked off the platform by melee attacks, explosives etc. But sometimes they fall through spots they probably shouldn't. If you find any areas with overly exploitable drops that you can just funnel zeds into, let me know please as I'd like to fix those
Enjoy!
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