Map Name: Duke3dE1M01
Beta Number: v005b
Playable: Yes
Pictures: see below, my computer sucks, so the screenshots suck
Description of map:
This is my first unreal map, I havent made a map since Half-Life (qoole), basically I just "remade" the first duke nukem map (frapped a run through and watched it over, and over, and over again). It took me about a week to learn what i put in so far, so its not done yet. I would appreciate suggestions on what else I can do, put in, optimization (if it runs on my ibm t43, it should run on anything) tips and tricks, etc.
I'm going to try to do as many as the duke nukem maps as i can, as i improve.
What testing is wanted: suggestions for improvement/optimization
Map Download:
http://www.filefront.com/14955569/KF-Duke3dE1M01v005b.rar
Download Size: 3.297mb (removed kf-asylum.usx)
extracted size: 8.556mb
put zombiespawn above the billboard, so they wont camp there anymore.
v005b: removed clientmaterialtrigger until code is whitelisted, add firehydrant to break, added sounds, added a few more area, nothing major.
HOPEFULLY THE KF-ASYLUM.USX NEED IS REMOVED.
please tell me if the file is still needed for this version.
Beta Number: v005b
Playable: Yes
Pictures: see below, my computer sucks, so the screenshots suck
Description of map:
This is my first unreal map, I havent made a map since Half-Life (qoole), basically I just "remade" the first duke nukem map (frapped a run through and watched it over, and over, and over again). It took me about a week to learn what i put in so far, so its not done yet. I would appreciate suggestions on what else I can do, put in, optimization (if it runs on my ibm t43, it should run on anything) tips and tricks, etc.
I'm going to try to do as many as the duke nukem maps as i can, as i improve.
What testing is wanted: suggestions for improvement/optimization
Map Download:
http://www.filefront.com/14955569/KF-Duke3dE1M01v005b.rar
Download Size: 3.297mb (removed kf-asylum.usx)
extracted size: 8.556mb
v004: made projector in projector room toggled, plays movie when drapes fully open, stops playing when switch is toggled again.
put zombiespawn above the billboard, so they wont camp there anymore.
v005b: removed clientmaterialtrigger until code is whitelisted, add firehydrant to break, added sounds, added a few more area, nothing major.
HOPEFULLY THE KF-ASYLUM.USX NEED IS REMOVED.
please tell me if the file is still needed for this version.
Last edited: